Since Splatoon 2 will have support for the rest of this year, there will inevitably be a 4.0.0 update. What do you think (and hope) this update will have?
I'll be honest with you, I don't think it's going to happen; it looks like it was very much deliberate and that they'll compensate for it with the new sniper that's in the works. Assuming that the hackers aren't just pulling our legs, we've got some footage of in-the-works weapons, and one is a charger that has that kind of range.A range and damage buff for the E-liter.
Wishful thinking, I know.
If I do believe from other posts on the general discussion, those hacks were fake and not in game weapons. Although it'd be sweet if those are possible buffs for the E liter.I'll be honest with you, I don't think it's going to happen; it looks like it was very much deliberate and that they'll compensate for it with the new sniper that's in the works. Assuming that the hackers aren't just pulling our legs, we've got some footage of in-the-works weapons, and one is a charger that has that kind of range.
Here's what I was thinking:playable Salmonidlings
Give use like 2 or 3 brushes and 1 or 2 brellas and we'll all be happy :3.every weapon gets alot of different types of them but the brushes don't T~T
I laughed a bit too hard, how did this even start anyway.-A feature that punishes players for not booyahing back.
What's the issue with haunt?-skippable off the hook
-sprinkler buff
-more salmon run stuff (maybe a new boss or wave type, or at least another stage)
-*coughs up blood* fix haunt maybe?? please?
-maybe that 8-ball mode that was in development, if they actually decide to make it a thing. If it is, I would rather it be a regular battle mode. However it would probably be a ranked mode unfortunately
Only you can see the player. In Splatoon 1, all players on your team could see him/her. I'd want that, but remove the Respawn Punisher thing because then it'd be OP.What's the issue with haunt?
No sort of damage up ability is allowed in this game, but they could always just buff the Inkmine's base damage. I'd prefer if they made damage from tagging (20) the same as the explosion (35) so you'd always know how much they took.A patch to Inkmine, so that Sub Power Up increases its damage.