You know what? An Aerospray RG with the recon skill is perfect for that cleaning up. Recon allows you to spot potential ninjas hiding in your side as well as land precision inkstrikes. There are ways to be efficient in this game (like there's absolutely an efficient way of using Splat Rollers to turf but most people just hold down ZR and roll for 75% of the match, I used to do that until I compared the efficiency in the firing range), but if your team is getting held back by ambushers then your efficiency is for naught.
Huh, never even thought about using Recom for that. Said ninja are rather rare when I play though, but if they become more common, I'll put Recon back on my list. When they do show up though, coming out of tiny spots to ambush everyone, it really stands out to me because of how unexpected it all it. They almost always use a roller of some sort too, even though I'd imagine a Sploosh-o-matic or even a Bamboozler could do the job too.
That's just...odd. I'm not sure I understand the thought process behind that. Not caring about winning or losing is a good attitude to have for these games. (I'll keep reminding myself of that the next time I'm in ranked and see my rank plummeting :p) INTENTIONALLY trying to lose it, and trying to gain support for not caring about winning or losing by forcing your team to lose seems kind of contradictory. Wouldn't it make more sense to just play it leisurely?
That's Smash Bros. for you. It developed a taunt-party subculture where players will not fight and encourage others to not do so, and breaking the rules means a beatdown--a lot of taunt-partygoers are pretty tough and relentless. Even if they don't fight, they'll just wait for nonparticipants to leave.
Two things they're not understanding when trying to bring that to
Splatoon: The first is that
Splatoon is a team-based game. Goofing off is harmful to teammates unless there's an equivalent on the other side. Smash Bros. taunt people understand this; they avoid Team Battles. (Most do anyway.) The other is that the squid-partygoers do not react to hostile opponents. Smash Bros. taunt people enforce what they do through their ferocity in combat when they do get serious. Even if squid party people try to do that, teammates can't hurt them, so they can't really retaliate.
I've seen players do that actually, but I THINK I've figured out it's someone that has serious internet problems going on and those really odd zombie-like motions are the AI trying to predict what to do with them while there's intermittent signal. I wouldn't have noticed if it weren't someone I was trying to shoot on the other team. They'd walk over to a ledge, slump over, throw a splat bomb, and sit there, throw another splat bomb, sit there, throw another splat bomb, then they'd move around a little normally, then go back to the same spot and throw a splat bomb and sit there - then they vaporized. And another one in mahi a player just stoped and was staring at the walls near their base, slumped over, but then they'd move around and fight, then slump over again, then move and fight, then slump over. And I saw one that would make these zombie like paths down the side in skatepark. Then teleport all the way back, and do it again, then teleport all the way back and do it again. I don't think it's kids that can't hit the buttons. I think it's players that are mostly disconnected or on dial-up like performance but still almost-sort-of able to play enough to not get DC'd trying to hang on. The bad netcode makes them have these highly robotic actions while it tries to figure out what they probably did while it didn't get updates from them. I'm guessing they're probably trying to play and raging at "connection unstable" messages while we wonder why they're moving like robots.
Oh, okay then. I didn't know an incredibly unstable opponent would be like that. It must be the game trying to fill in the gaps of incomplete information. It works if the gaps are small; actions are easily deductible. When the gaps are like the Grand Canyon, I take it that's when the game decides it cannot play for you and just has you stand thee. Said person who stared into Blackbelly corridors, by the way, did so for two consecutive matches, then was gone after the second one. I wouldn't be surprised if it was a normal player with a horrid connection.
Haha, that's pretty funny! That must have been a sight. I can't imagine too many kids at home really playing it though that don't know how. I mean playing it for free at the expo because they saw the display is one thing, but actually having parents buy it for him for the cost of a WiiU would be another. You're probably right, there probably are some.
Depends on the parents. There are definitely plenty who will pay for a Wii U and
Splatoon without hesitation. They spoil their kids silly. There are parents who will spend far more expensive things for their kids on impulse than a Wii U and a game. Any public archery range will be full of those parents whenever the Sun is out. A good bow and all required accessories, when bought new (and parents will almost always buy new), can set you back about $1,200. Arrows can cost up to $60 each. If you talk to the kids, it becomes clear the idea of parents refusing to buy something does not exist to them. If youtalk to the parents, it becomes clear they will spare no expense to keep their kids happy.
These parents at the Nintendo Lounge, however, knew pretty well that their son was not ready to play this game. They have some sense of responsibility (and presumably discipline).
I'm fine with AFKers. I understand people have emergencies crop up. But sometimes I get people who look like they're AFK and they still appear in my next game and continue to look AFK. That's when I go up to them and spam C'mon and if they still continue being inert in that match then I leave.
Oh I mean, I'll leave the lobby and then block them in the Wii U menu which shows the recent players you've played with. It doesn't outright bar them from playing with you but you're less likely to get them in random matchups.
If you don't see them moving much, it COULD be someone with a horrid connection, or it could also be a little kid. Some very small children are content to simply watch the action going on around them and are mesmerized by it. They don't yet understand the concept of a video game.
I'm quite sure some parents just let their children play, similar to how they hand them their smartphones to play games. I'm not surprised that some of these kids have absolutely no idea what they're doing. If the kid in question is actually playing but not optimally (like they'll stand in unsafe areas totally unaware they're being targeted) then I'll try to protect them if it's within my capabilities (depends on what weapon and loadout I have).
Yeah, as far as those parents concerned, video games are just a way to keep their kids content, either as a babysitter or as a friend. That a game like
Splatoon is a team-based game with randomly chosen teammates and opponents doesn't occur to them, or if they sufficiently spoil their kids, don't care and expect their kids' teammates to guide them through.
Heck, to some kids, the
Internet itself is used as a babysitter by their parents. I was pestered for a long while on YouTube by a boy who, as it turns out, has parents who do exactly that. His infamy (he is apparently a real scourge to the Wikia network; he is one of only a handful of people who has been given a Wikia-wide ban--not that it stopped him) led people to soon figure out his real name and address, but his parents have no Internet or social media presence, so no one had any clue what they do through the day. As far as they're concerned, the Internet is a way to occupy their son's time, and nothing more.
I don't get too many that spam C'mon from the start. I have the ones that spam Booyeah but I presume they're partying. Some aren't though but there's usually two spamming messages and I'll never know what they're trying to do. I love playing with chatty Japanese players though. Booyeahs off the gates, and every time someone gets a kill. One booyeah's their teammate then the other 2 booyeah no matter where they are. :D It's so much more fun.
The ones who mash "C'mon!" right from the start are always, without exception, low-skill players. They know the rules, they know what to do, and they know the stages well...they just end each match with 200p to 350p with splatteds greatly outnumbering their splats. It looks like they get flanked or ambushed easily. Hence, the "C'mon!" spamming seems to be them requesting a teammate to follow with them and help them attack and cover their sides.
Partiers...I used to hate them, and I hate the ones that start the match of with it. But I've started seeing more, mostly Japanese, players that will switch to party mode rather than holding a spawncamp to the end when it's clear they've won. It's a mutual, even if partial, cease fire of sorts. I enjoy these matches since it removes the jerkiness of domination players. Japanese seem to take TW a lot less seriously and have a lot more fun with it, despite generally having an extremely high skill level.
I've often seen the flip-side too: Japaneseplayers who are severely losing and will squid-party because they've given up. THOSE are frustrating when they'reon my team because it's a self-fulfilling prophecy. They remove themselves from the match, putting us at a disadvantage. Now, if it's Turf War and the team is in Danger! with less than 30 seconds left, there's not much you can do, but in Ranked, an amount of coeback can happen. I've won Rainmaker matches where the opponent was already taking the Rainmaker up against their goal, I've won Tower Control matches where the opponentshave partially put the tower into the endpoint, and I've won Splat Zone matches where the opposing team's countdown reached 1. (I've even had one where we were at 100-1 and we came back to win.) To give up then is premature.
That being said, in Japanese culture, it's considere highly honorable to resign when you're in a competition and your situation is hopeless, rather than to keep fighting on. In competitive Go, for instance, it's actually a
dishonor to know you have no hope of winning but continue to play until you're completely cornered. You are expected to surrender when you know you'll lose.
What I don`t get is that there is ALWAYS that one krak-on roller in our spawn. BUT they don`t splat anyone..they just keep inking until they get splatted..honestly those kind of players are soooo annoying..Even though rollers have been nerfed some people don`t know how to counter the properly..I mean I get so many easy splats by just turning and flinging...wait what are people even talking about in this thread..??
LOL!
Those would be
@Zombie Aladdin 's "little inkers" - they're obsessed with inking every corner, and not interested in combat at all. They just want to paint things! Which is of course a very poor way to win in Splatoon. Some of them are kids, some of them are pacifists, most of them are simply bad at playing Splatoon :)They choose rollers because those seem to be tremendous painting weapons that don't need to fight much. These aren't really "roller users" so much as painters that don't want to fight, so they pick rollers since that seems like the way to go! We roller users that are a bit more serious abut really "playing rollers" are a little more splat happy than them...and actually know how to fling! ;)
Those roller users are not always the case. They are definitely focused entirely on inking and pick rollers because 1) they have a reputation for being good at inking, and 2) rollers are the weapon furthest removed from a shooter and most direct in understanding what they do, so rollers are appealing to people who have never played a shooter before. Many people start out using only rollers. Some of them are actually very good at what they do, turning in 1100p to 1400p every match BEFORE the victory bonus. The ones who just get splatted and ignore opponents, however, are most likely new to the game.
I don't mind people choosing the weapon they think is ideal for a map combination and mode. What I dislike is how you see everyone take the SAME weapons for a given mode regardless of map because it's been determined that TTK & Gals are the only weapons that matter. That kind of "everybody has to play the same thing because it's the OP best" is when "playing the meta" really sucks. Maye I should become a TTK/Gal griefer (Oh wait, I already play E-Liter which is basically that already...). :p
An easy way around that is to use uncommonly seen weapons. If the game likes to match people with those using the same weapon, a rare weapon will necessarily put you into diverse rooms. There's also a psychological effect. As the game tells you what weapon you were splatted by, someone who uses a common weapon who's getting splatted a lot by rare weapons might be tempted to diversify more. Some people don't think a weapon has much potential until they see skilled usage of that weapon. I'm sure I've done that with both Bamboozlers before.
Or you get them to stop playing, like what I did with Pokémon, defeating Uber Pokémon with my NU's. I inadvertently caused a small rise in usage of Masquerain over
Pokémon Battle Revolution because I used one so effectively that people were saving Battle Passes and seeing how my Masquerain works. (In
Pokémon Battle Revolution, you are allowed to get a copy of the opposing team to practice with, but you can't use online, though both players have to agree to it.)