Cuttleshock
Inkling Commander
- Joined
- Apr 1, 2016
- Messages
- 459
"If Splatoon were a 2005 DS game..."Also, all weapons are now exclusively voice-activated.
"If Splatoon were a 2005 DS game..."Also, all weapons are now exclusively voice-activated.
Please tell me that respawn is still enabled ;)Free For All Modes and Death Match as a mode (meaning eliminate the enemy team)
In Free For All YesPlease tell me that respawn is still enabled ;)
With the same limit for normal BeakonsBomb rush ..... for beacons
Ha ha, that's creative. I actually spent a few minutes thinking about this. If you can only set the beacons down, that sucks. But if you can toss them around like bombs, I don't know, maybe that's over-powered??? My head hurts....Bomb rush ..... for beacons
Also, I completely forgot about this thread, and my creativity is lacking, but I'll try to come up with some bad suggestions too. So I read this a while back and was thinking more about it today.An Atlantis Stage
Go, Speed Roller, Go!Run Speed Up affects rolling speed on brushes and rollers. You will never catch that inkbrush. You will never outrun that rolling dynamo.
Well some of the team does come for Animal Crossing... but to stop tripping you have to roll a special "no trip triple" on your neutral shoes.Randomly tripping over your own Ink from time to time, giving the character a tripping animation which leaves them defenseless.
This would mostly affect those with 'Run Speed Up".
Thanks for the idea, Sakurai.
Run speed: best. Like, not just N-Zap fast - at least as fast as the standard swim speed. Sub: Burst Bombs. Main takes up a negligible amount of ink because it paints so thinly, so it actually works all the time, even if your tank is depleted after throwing bombs, until you run out of air. Special could be, I dunno, a mega-spray can which works like a flamethrower and charges up really quickly.Does anyone know how to make the spray-paint can a viable weapon? It would be cool if you do...