I'm really hyped for the Splash buffs, I really love the Neo Splash, and am in the midst of learning it (going for Pilot Goggles and try for shiny Damage subs, Cold-Blooded where I have Triple Swim and a Shiny Run shirt and my White Kicks), and one main of Bomb Range Up really helps bridge the gap between the range of the Splash and the distance of long ranged weapons. Not too sad that Burst Bombs are going up in ink usage from 25% to 40%, because I can still throw 2 and have 20% of my ink left over to finish off weakened opponents, rather than risk throwing 4 to get the splat and have no ink. Cold-Blooded will always be an invaluable tool for this weapon and many other short ranged/slow shot weapons where they rely on stealth to take people out without trading. Like mentioned before me, every second spent marked is a huge disadvantage, because you can't flank, and you can't hide and ambush either, 4.5 seconds versus 9 is still a good reward imo, since it's still getting rid of marks fairly quickly, just not as fast as before. The shortening of these effects will have a larger impact on Echolocator, Point Sensors and Haunt than it will on Cold-Blooded, and I'm honestly surprised it took nearly 11 months before Cold-Blooded was finally hit with a nerf of some kind, since it shortened the effects so much that it was kind of OP, even if it is useless in matches without Haunt, Echolocator or Point Sensors on the other team. RIP Hitzel and his Splattershot build with this update too :P