I'm wondering if the designers had a little too much saki when they designed this thing. The spc charge nerf list seems almost random. Jr. in the 60% bracket?? Huh? Nerfing Krak-On's spc charge when that's the main element of that roller? Little odd.
The weapon nerfs/buffs....Hydra, cool, some others kind of cool. Finally 96 is weakened. But WTF did they do to chargers? I'm not sure whether to laugh or cry. I'm thankfully a multi-weapon main so if chargers are now not viable I can always go brush/roller/sploosh/hydra, and I welcome more chances to take a hydra than I used to have, and part of me is happy since NOBODY is going to want to play eliters anymore, which is a good thing since I haven't been able to play it recently due to the fact that every team consists of 3-4 chargers when I do. So something making them less popular is good. However, the massive decrease in uncharged range makes them useless except for the very slow occasional full charge shots. Players that were already salty about "chargers are useless on your team" are going to have a field day over them now, as eliter k/d's are going to drop exponentially and their turfing will suck to match. It's now reduced to a pure support weapon which indeed makes it useless among the midrange shooter fest.
They needed to curb the effects of scummed damage up stackers, so that a non-scum-stacked eliter isn't disadvantaged compared to scum stacked eliters. Now they just made eliter a little bit of a joke between the slower swim speed, and the inability to shoot more often than every 5 seconds. The biggest effect, though is they may have killed off the scoped versions of all chargers for good. The only way to use them was to charge-while aiming - but you'd never have time with aware targets to do that to full charge. The fact it now has no advantage over unscoped for uncharged shots, and the need to charge up to full charge?
Does anyone know if "uncharged shot range reduced to match [unscoped] means the NEW -20% god-awful nerf for unscoped, or if it means the OLD range for unscoped. A 20% range loss is pretty severe in how it changes the whole way eliters are used and dramatically reduces their usefulness.
The 6% charge speed buff MAY mitigate it, but, IMO the main effect of this is that you NEED to hold your charge and flick shot which pretty much removes scoped eliters from any and all usability in the game giving unscoped all the advantages.
That's really awful. I know the popularity of eliter had to be curbed, but not the the point of obsoleting a weapon.
On the other hand, all the more reason for me to continue playing with H3 and Bamboozler if C3K isn't usable anymore!
Also, slosher is the new May 2015 roller.
Edit: The big issue here is no player at the high ranks can afford to simply sit waaay back at the designated perch for the entire match and do nothing but snipe. You have to join the fray and be aggressive, even with eliter. With this nerf, it reduces the mobility of eliter and removes most of the ability to shot at midrange, meaning all eliters are going to be stuck as "perch snipers" - a role I'm not even certain is viable in high ranks outside of organized squads.