Dark Sage Walker
Inkling Commander
I find that I can get way more done with the Hydra compared to other weapons like, just as an example, the Tenta Brella. The Tenta Brella may have some powerful shots and a huge shield, but that shield doesn't really help against most of the bosses that come your way. Combine that with a slow rate of fire and the limited movement that comes from having a heavy weapon to lug around and you've got a recipe for disaster in the fast paced working environment that Mr. Grizz likes to put us in.
I fully admit that the Hydra Splatling has a similar problem in the fact that it is also a big, heavy thing to lug around. But the difference comes in that the Hydra is much more adaptable thanks to it not needing a full charge to get some shots off. The benefit of waiting to get a full charge is that you get a longer, higher damage volley. Useful for mowing down waves of lousy Salmonid mooks as they approach as well as taking out things like Steel Heads, Steel Eels, and Drizzlers quickly and from a safe distance. But partial charges are good for things like Chums, Cohocks, Smallfries, and really anything that is a little too close for you to wait for a full charge. This keeps your options open and you in a safer, more reactionary position!
I fully admit that the Hydra Splatling has a similar problem in the fact that it is also a big, heavy thing to lug around. But the difference comes in that the Hydra is much more adaptable thanks to it not needing a full charge to get some shots off. The benefit of waiting to get a full charge is that you get a longer, higher damage volley. Useful for mowing down waves of lousy Salmonid mooks as they approach as well as taking out things like Steel Heads, Steel Eels, and Drizzlers quickly and from a safe distance. But partial charges are good for things like Chums, Cohocks, Smallfries, and really anything that is a little too close for you to wait for a full charge. This keeps your options open and you in a safer, more reactionary position!