Gameboy224
Inkling Fleet Admiral
- Joined
- Sep 20, 2015
- Messages
- 549
- NNID
- Gameboy224
All I can say is aim above stuff. The entire gimmick of the slosher is its hits everything underneath the wave of ink you fire. Cohocks may stop shots if you fire directly at them, but they don't if you fire above them. That's key.I usually don’t consider a weapon’s value based on its ease of use; typically easy weapons have lower payoffs or glaring weaknesses, and if people can’t use harder weapons like the Ballpoint or ELitre then I consider it a case of human error and thus bad teammates. Honestly anyone can use any weapon in Salmon Run pretty easily with minimal practice; the AI on Salmonids is pretty much just “Move and hit them if they’re close.” Things don’t exploit every gap in your defences like you’ll find in PvP.
In my eyes, the Slosher takes the place as the weakest bucket for Salmon Run - I don’t think there’s anything it does that the Tri-Slosher doesn’t do better. The mobility is crap, its rate of fire heavily limits its DPS and painting potential, and really its only saving grace is the fact that the sloshes will hit multiple enemies until it encounters something it didn’t KO (Which the tri also does). Unfortunately this makes Cohocks and bosses a hard counter to the Slosher, really.
Given, Slosher isn't the best Salmon Run weapon out there, heck the entire class is definitely isn't breaking boundaries, but it ain't bad. It has versatility and mob control to its belt, but does suffer in the pure DPS department against stuff that requires sustained damage. But I can't see how Sloshing Machine is much better, that thing can't pierce at all unless you intentionally graze stuff.
I'm also a person that believes that people should know their range in Salmon Run. Slosher being one of those mid-long tier ranged weapons.