Thanks :) I may take you up on that. My main weakness right now is in close fast combat. I have trouble reliably maneuvering well to get off a good shot. I'm not a fan of jumping and bouncing so I'm trying to find my way without doing that (not that I look down at it, it's great for the Luna Blaster, just not my style). I'm progressing but I tend to position myself so I'm not in those situations right now. I'm usually in the double digits for splats so overall I'm doing ok.
I'd like to play with you sometime. You accepted my friend request. Do you have regular times you play?
Well jumping's a habit of mine with the Luna, it's very effective at avoiding shots. However, if the enemy is able to anticipate the path of the jump, they can punish me pretty easy. I usually tend to stay hidden until I'm right upon the enemy, and then take him out in one or two shots. There's no real way to explain the pattern for bobbing and weaving in close combat, it's just one of those things that takes time and eventually becomes muscle memory. Bouncing is important for the Luna because the enemy is always painting the ink beneath you, so the jump can give you some extra space to land in your ink and swim bob-and-weave style around the enemy (because of these things, I recommend running swim speed up and ink resistance). To work on getting a clear shot, that also just takes practice. Try focusing your screen's cursor on the enemy while your swimming, doing that can give you a clear shot as soon as you come out of the ink. Also, try to space out your shots. Shooting the enemy once usually won't kill him, so hit him once and then dive back again to finish him off at another angle. Trying to rush and get that second shot in will usually result in your death, so be patient.He won't heal right away, so you can usually space it out between around three or four seconds (In case I've never mentioned it, sneak attacks are key! Always see if you can hide in a random patch of ink where the enemy frequents [like right under the side path in Museum d' Alfonso, where they're easily killed as they jump over you]. I've splatted literally entire teams at a time by doing this, it just takes patience). I also recommend tenacity and damage up. Tenacity can help you fill your special gauge since blasters aren't too good at covering ink, and damage up can help you turn three-four shot splash damage shots into two-three.
Now, rollers and other short range weapons, like the Splattershot Jr., are your worst enemy. Sure, snipers suck for the Luna, but once you figure out how to get to them they're a cakewalk to outperform. However, the other two are SO HARD to beat when you're unprepared for them. They can ambush you just as your trying to ambush someone else, and completely ruin your run.
Here's how I deal with them, in a simple statement:
Look before you leap.
Before jumping out into the battlefield, no matter what vantage point your at before hand, stop for a second and look to see if you can locate the enemies. You're best bet is to either ambush the close rangers if they're where you want to go, or otherwise avoid them altogether. It's easier said than done, but it's still better than nothing. Like I said before, you'll eventually be able to outmaneuver the enemy in close range and take the kill, it just takes practice.
Personally I run:
Mains - Tenacity, Swim Speed Up, Ink Resistance Up
Subs - Three Quick Respawns, Three Swim Speed Ups, Two Damage Ups, One Run Speed Up
That's all I can think of right now, but I'll still be able to answer any questions, especially about strategies for certain maps. In the end, practice makes perfect, especially with the Luna. It's a lot of trial and error, and you'll get there with time.
I usually play games at night, when my little brother is asleep (he likes to super jump me everywhere). I live in the UTC-4 Time Zone, and I usually play between 9-12 at night, usually every couple days. I've never played online with anyone on the WiiU, so I don't know too much about how it works, but I'm sure I could figure out squad battle.
I absolutely hate headseats, so if that's what's required to be able to talk to you, I'm sorry. If I can talk to you through the gamepad, I'd be more than happy to.