I think the rolling system could simply be fixed by merely offering a ton of more variety of gear. The system is not just "broken" in the sense that getting the main and sub ability mix you want is so unbelievably unlikely. There is a third factor for many of us: Style. This doesn't matter from a competitive point of view, but from a casual point of view, it really does. To quote the creators:
And this simply isn't true. In almost every case you have to decide between looking fresh and getting the abilities you want. It is beyond unlikely that the gear you want to wear because of its style also has the main ability and sub-ability multiplicator you need.
I've come up with several solution of how to tweak the system and allow people to wear what they want without making the rolling system any easier or giving the players any higher chance of getting what they want. But I honestly believe the system is far from fully functional with how low the odds of getting what you actually want are, so I really think what they need to come up with is a solution that doesn't force us to choose between style and abilities, and that makes getting the abilities you want difficult, but not impossible.
My personal soltution for this would be the following: Every piece of gear is produced by every brand (except for ability-neutral brands). So instead of having for example just one Pilot Goggle gear by Forge, each brand delivers us their own version of the Pilot Goggles. And they really don't have to look different either. Just add the brand logo somewhere, add the brand name to every gear and then we already have the "Inkline Pilot Goggles", the "Squidforce Pilot Goggles", the "Firefin Pilot Goggles" etc. And each would of course also have its own main ability. Because no matter how many different ability multiplicators the individual gear have, nothing would change the fact that some have no use for the Bomb Range Up in the Pilot Goggle's case, but would like to wear the Pilot Goggles.
But no gear would ever have the favorable ability of the brand being the main ability of the gear, like it is today. Pure gear should still be extremely unlikely to get.
Now of course this already looks like getting the gear you want is way too easy with this system, because that would give us way too many options.
Each gear multiplied with the amount of brands would be way too many options, and there would always be the exact combination we need among every piece of gear, whether it's headgear, clothes or shoes.
What can be done to prevent that is simply to add redundancy to most of that gear. What I mean by that is simply giving us one possible combination of gear several times. For example: The Inkline Short Beanie gives us
as main ability and high chance of
as sub ability. So, let's give the Splash Mob Pilot Goggles
as main ability and
as sub. With redundancy the options could be limited so they don't get out of control, while still delivering all optically appearling options with every combination with a brand. But of course we still should have more options overall, otherwise getting what we want while still looking good wouldn't be any easier as before.
The inventory would of course have to be adjusted as well. We can't have this many pieces of gear in one list. It would take ages to find what you need. I'd just keep the inventory the same, but each box would open another inventory with every version of a specific item you clicked. You pick the Pilot Goggles, and instead of equipping Pilot Goggles, you would get another window showing you all the versions of the Pilot Goggles (sorted buy last used, of course) by each brand.
The way I see it, this would have the following advantages and disadvantages:
Advantages:
- Being in any case able to wear what you want with the ability you want.
- Not make getting what you want too easy, but also not near impossible like it is today.
- Low input on effort for the developers, because gear designs could just be copy and pasted, just with a different logo each time depending on the brand.
- Money in Splatoon would have more use and there would be more than enough gear you could buy in shops even after a few months of playing this game due to the large quantity.
- Potentially a lot less save scummers and hackers, since chances of wearing what you want with the abilites you want would at least realistic without having to use methods like these.
Disadvantages:
- Having this much gear could potentially take up a lot of memory.
- Since the brand logos are very small, it could be hard to determine who uses which main abilities. It would also be a lot harder if you wanted to memorize each gear, its brand and its main ability.
- It would go against the idea of each brand producing a certain style of gear, because with this system, we would have every brand producing several styles.