Zombie Aladdin
Inkling Fleet Admiral
- Joined
- Aug 19, 2015
- Messages
- 523
- NNID
- Overhazard
Carl's infinite is not only difficult to set up, it's difficult to continue the timing for extended periods of time. Carl will slowly move backwards as he's doing it, so the player has to adjust Carl so he remains where he is. In addition, Carl is in midair during this infinite combo, and the move has him hover in the air until it's done. The timing has to be pretty much frame-precise so he stays hovering, or at least doesn't fall too far down that the infinite combo breaks. That being said, this move is also a grab, so it's not prone to damage-scaling. About six cycles will do in Ragna, and about 12 cycles will do in Tager. (In short, it's not an instant win button, but something that takes great practice and dedication to do. Still extremely infuriating if you're on the receiving end of it though.)
Carl no longer has either infinite from Continuum Shift and onwards, and instead he and Ada get special abilities that help deal with what were once major problems for Carl players (such as Ada automatically deflecting all projectiles that hit her as long as she's active). As a result, Carl now plays more normally, using his entire repertoire of moves instead of just two.
I don't care much about winning or losing in Splatoon, especially Turf War, but I know some people care really, really much. They're the sort who'll throw tantrums and throw the GamePad at the screen if they get in a losing streak. They'll blame you if you wander off and let the spawn-camping break (though personally, I don't care about that either), though when the situation happens, I just go somewhere else as they pretty much have the situation covered.
Carl no longer has either infinite from Continuum Shift and onwards, and instead he and Ada get special abilities that help deal with what were once major problems for Carl players (such as Ada automatically deflecting all projectiles that hit her as long as she's active). As a result, Carl now plays more normally, using his entire repertoire of moves instead of just two.
I don't care much about winning or losing in Splatoon, especially Turf War, but I know some people care really, really much. They're the sort who'll throw tantrums and throw the GamePad at the screen if they get in a losing streak. They'll blame you if you wander off and let the spawn-camping break (though personally, I don't care about that either), though when the situation happens, I just go somewhere else as they pretty much have the situation covered.