Zombie Aladdin
Inkling Fleet Admiral
- Joined
- Aug 19, 2015
- Messages
- 523
- NNID
- Overhazard
For Rainmaker, it actually makes sense: The goal is not clearly conveyed to the player.
In Splat Zones, before every match, the game tells you, "Control the zones!" These zones are bright and clearly marked, and in Splatoon, "control" almost always means "cover with ink." In addition, a sufficiently-covered Splat Zone in your color will glow in your color with a "pwing!" sound effect indicating you did something good. This can be heard when your teammates do it too, no matter where you are. There are also mid-match messages like "We're in control!" or "We lost control!" Anyone with basic reading skills can figure out what's going on and what to do very quickly: Hold on to the Splat Zones for as long as possible and as often as possible.
In Tower Control, before every match, the game tells you, "Ride the tower!" If this is your first time and you know nothing about Tower Control, you can still identify the tower, and the game just told you to hop on board. The tower will slowly move by itself as the countdown in your team's color ticks downwards. Thus, the goal must be to bring the tower to a particular location. The mid-match phrases say "We took the tower!" or "We lost the tower!," strongly suggesting that your team should hold on to the tower for as long as possible and as often as possible.
But in Rainmaker, before every match, the game tells you, "Make it rain!" What's that supposed to mean? And during a match, the messages don't follow the pattern of the others. They read, "We have the Rainmaker!" or "We lost the Rainmaker!" if you applied the logic of Splat Zones or Tower Control to Rainmaker, it would sound like the goal is to hold on to the Rainmaker for as long as possible when, in fact, the goal is to bring the Rainmaker to the goal. People can easily get the wrong idea, which I'm sure accounts for most people who hoard the Rainmaker and hide (even if the team is behind). But even if you know to bring the Rainmaker to the goal, whose goal is it? People with experience in other shooters may think of Capture the Flag, where you bring the flag back to your own base, which I'm sure is why so many people try to put it onto their own goal.
In short, Splat Zones and Tower Control explain well about what you're supposed to do, but Rainmaker does a poor job at it.
In Splat Zones, before every match, the game tells you, "Control the zones!" These zones are bright and clearly marked, and in Splatoon, "control" almost always means "cover with ink." In addition, a sufficiently-covered Splat Zone in your color will glow in your color with a "pwing!" sound effect indicating you did something good. This can be heard when your teammates do it too, no matter where you are. There are also mid-match messages like "We're in control!" or "We lost control!" Anyone with basic reading skills can figure out what's going on and what to do very quickly: Hold on to the Splat Zones for as long as possible and as often as possible.
In Tower Control, before every match, the game tells you, "Ride the tower!" If this is your first time and you know nothing about Tower Control, you can still identify the tower, and the game just told you to hop on board. The tower will slowly move by itself as the countdown in your team's color ticks downwards. Thus, the goal must be to bring the tower to a particular location. The mid-match phrases say "We took the tower!" or "We lost the tower!," strongly suggesting that your team should hold on to the tower for as long as possible and as often as possible.
But in Rainmaker, before every match, the game tells you, "Make it rain!" What's that supposed to mean? And during a match, the messages don't follow the pattern of the others. They read, "We have the Rainmaker!" or "We lost the Rainmaker!" if you applied the logic of Splat Zones or Tower Control to Rainmaker, it would sound like the goal is to hold on to the Rainmaker for as long as possible when, in fact, the goal is to bring the Rainmaker to the goal. People can easily get the wrong idea, which I'm sure accounts for most people who hoard the Rainmaker and hide (even if the team is behind). But even if you know to bring the Rainmaker to the goal, whose goal is it? People with experience in other shooters may think of Capture the Flag, where you bring the flag back to your own base, which I'm sure is why so many people try to put it onto their own goal.
In short, Splat Zones and Tower Control explain well about what you're supposed to do, but Rainmaker does a poor job at it.