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youre_a_squib_now

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Well, right now I'm rather actively thinking about toxic mist. But maybe sting ray will show up in my dreams.
 

OnePotWonder

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Wait.
Hold on a second.
The combination of the last few comments have given me a brilliant idea.

I know how to fix Sting Ray. And it ties into the Ray/Vac thread.
I'm gonna have a field day this weekend.
 

youre_a_squib_now

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This might be the first thread to reach page 100. Cool.
I'd use the search threads feature to look for any others that have gotten this long, but it requires something in the search field even though threads with 1980 messages can't be a large subset of them.
 

Catloafman

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I think I've got it! Bronze aero should get burst bomb triple splashdown
Not only does no shooter have Splashdown already but double Burst bomb has excellent synergy with splashdown and it encourages aero to walk forward and take slightly more risky plays than Slider (at least on zones) or Booyah bomb

There are however two problems with this kit
1. Aero already has a splashdown rework being slider and I am unsure if nintendo will be willing to give it both splash down reworks
And 2. Splashdown is quite the menace in lower level play and I suspect burst bomb will only make it worse for low level players to fight so I am unsure if Nintendo will give such a paint intensive weapon Splashdown (maybe they could just give it the naut treatment and slap 210 pfs)

Anywho I've been playing silver aero quite a bit lately due to my interest in learning how to enjoy very bad weapons in this game and I think aero can be quite fun when you know how to use it, not good by any means but it is very satisfying especially when you find the perfect moment to basically turn into a sploosh and pick up some splats which this thing can do weirdly well due to its Splatling level of fire rate
 

solz

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I see what you're saying, but personally if they were going to put splash down on third kits I would want to see it on sploosh 7
 

OnePotWonder

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I don't think we'll ever manage to perfectly fix bad sub weapons. Except Ink Mine, I think that one's fairly easy. Squib might beg to differ.
 

youre_a_squib_now

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It's hard for me to agree or disagree with that statement since we aren't the ones in charge of fixing them anyway.
 

OnePotWonder

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You do have a point there. The only way to know for sure would be for everyone to agree on the idea, and it's impossible to please everyone.
 

youre_a_squib_now

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No, the only way to know for sure is for it to actually be in the game. Even if everyone thought it would work, that doesn't mean it actually would.
 

OnePotWonder

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I don't know, I think you can get to a point where good enough is good enough. Wisdom of the crowd is usually a very reliable source, assuming a diverse enough sample population.

If it were only minor balance tweaks, then yeah, some in-game testing would be needed to clarify the quality of the changes. But when it comes to significant changes and reworks, their impacts are usually pretty obvious just on paper.
 

OnePotWonder

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I've had that idea before. I think it should definitely be a thing in the next game. An isolated mode with customizable kits is perfect because it gives people that want and believe in the freedom of custom kits the opportunity to experiment, the people who prefer the security and consistency of fixed kits the ability to easily opt out of playing it, and Nintendo better data about which subs and specials they should add to the mainstream weapon kits, as well as which subs and specials need buffing most.
 

isaac4

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Not experimenting with that idea through a challenge rotation was a missed opportunity. It would only be available for a short time anyway and they wouldn't have to worry about powerful kit combinations taking over if they randomize the subs/specials.
 

OnePotWonder

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Not necessarily. That would be much less effective for giving players the freedom to pick what they want and giving Nintedo popularity data for subs and specials. Plus, it wouldn't stop broken combos like Burst Bomb Slosher or Splash Wall .52 Gal from existing. They would just pop up at random and unfairly decide games in the worst case scenario.

Randomness rarely makes things better than choice, hence why it's always relegated to a custom mode or challenge with the ability to choose being mainstream.
 

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