Of Moose & Men
Inkling Fleet Admiral
And Callie recognizes you're a sore loser.
smh
Yes, use pre-determined text from a character who is obviously angry in a sore fashion to further prove that we were cheating despite no proof being shown of cheating.Even Marie thinks all you pirates are cheats.
smh
Cause clearly I'm gonna give a damn about what a bunch of 0s and 1s programmed to say whatever it is she's gonna say.Even Marie thinks all you pirates are cheats.
smh
Indeed, I've had matches, not just in this Splatfest (but they definitely were there) where an opponent got disconnected, but the remaining team members still managed to turn the match around because we were no longer taking them seriousy. Similarly, and more often, we'd put the opponent in "Danger!" status within the first minute, and thinking the match is ours, I or a teammate (or multiple ones of us) will just go and ink stuff without splatting anyone or let them do their thing, or let someone go on behind us, only to regret it later when they bring us to "Danger!" status with 30 seconds remaining and never let up. In matches like these, I learned that even if the opponent is severely losing, you still stand a good chance of losing if you don't continue to keep the level of pressure you were at before.Listen, people aren't going to show mercy just because someone on the other side disconnected, whether they are Pirates OR Ninjas, and that has been accepted as okay, not cheating (especially not intentionally). If anything, your friend looked worse for squidbagging strangers, which isn't as accepted as simply playing your best for 1 match even with the odds in favor of them and is actually controversial due to its origins.
It's statistically true that the less popular team would win. If we assume everything is equal, AND that a majority of the players are bad/noob/mediocre, then the less popular team has the higher chance to win. It doesn't mean they will, but the less popular team IS in fact favoured.Well, looks like we won! RAISE THE JOLLY ROGER! :D
Also, I noticed everyone jumping to the conclusion that Pirates would win because the bad players were on Ninjas due to overpopularity. I'm not sure if someone in this thread said something conflicting, but so far, all the Splatfest results in terms of win % have been double-digit numbers starting with either a 4 or a 5 in the first digit. Even more, I think this is the largest win % yet. I don't really think we ought to keep leaning towards the conclusion that the less popular team will win, since all win % results so far have been shown to be pretty close.
How do you even figure that? Both teams have equal chances of winning because both teams have an equal amount of good and bad teams.It's statistically true that the less popular team would win. If we assume everything is equal, AND that a majority of the players are bad/noob/mediocre, then the less popular team has the higher chance to win. It doesn't mean they will, but the less popular team IS in fact favoured.
I'd say it was almost a guaranteed win for Pirates since the popularity disparity was so big.
Nope. I'm assuming both teams have an equal amount of good and bad players. The reason why the least popular team wins is because of mirror matches that don't count.How do you even figure that? Both teams have equal chances of winning because both teams have an equal amount of good and bad teams.
If mirror matches don't count then why are you counting them?Nope. I'm assuming both teams have an equal amount of good and bad players. The reason why the least popular team wins is because of mirror matches that don't count.
Maybe I'll draw a diagram. But with everything equal, the least popular team has the higher chance.
I'll draw the diagram for you. The reason why mirror matches count is because some of the good players might be caught up in them. Brb Having fun on MS Paint.If mirror matches don't count then why are you counting them?
The only possible conclusions is that there is an imbalance in average skill between the teams: Either Team Pirates had a disproportionate amount of great players, Team Ninjas had a disproportionate amount of bad players, or both.I'm getting really tired of seeing people claiming that same-team matchups somehow cause the more popular team to lose more matches. So...have an example, with lots of numbers.
For our hypothetical scenario, we'll start by imagining that a total of 300,000 four-player teams play at some point during Splatfest. (This is just for the sake of an example; don't take this estimate too seriously.)
Let's assume that Ninjas have a precisely 2:1 advantage in popularity--that is, there are exactly twice as many Ninja teams as there are Pirate teams. That's 200,000 Ninja teams and 100,000 Pirate teams.
Now let's make some assumptions about the skill of those teams. Let's assume that:
10% of all teams have an average rank of S
30% of all teams have an average rank of A
40% of all teams have an average rank of B
20% of all teams have an average rank of C
We'll assume that these proportions hold true for each team during the Splatfest. That means that, in total, there are:
10,000 S-rank Pirate teams
30,000 A-rank Pirate teams
40,000 B-rank Pirate teams
20,000 C-rank Pirate teams
and
20,000 S-rank Ninja teams
60,000 A-rank Ninja teams
80,000 B-rank Ninja teams
40,000 C-rank Ninja teams
Now let's take a look at what happens when these teams play against each other. Let's assume that the teams are rather dedicated and end up playing an average of 30 matches each, for a total of 4,500,000 matches. (Remember that it takes 2 teams to play 1 match.) And for the sake of easier calculation, let's assume that a higher-ranked team will always beat a lower-ranked one, and that the teams will win 50% of their matches against teams of equal rank.
Now, since there are twice as many Ninjas as there are Pirates, at any given time, only half of Team Ninja will be playing against Team Pirate. The other half of Team Ninja will be playing against themselves, Ninja vs. Ninja. That means that only half of the matches played by Ninja teams will count toward the final results of the Splatfest. The other half of their matches (1/3 of the total number of matches) can be disregarded, since they are played against their own team.
That means that the breakdown of the actual Pirate vs. Ninja matches will be as follows:
30,000 matches between S-rank Pirates and S-rank Ninjas - 15,000 wins for Pirates, 15,000 wins for Ninjas
90,000 matches between S-rank Pirates and A-rank Ninjas - 90,000 wins for Pirates
120,000 matches between S-rank Pirates and B-rank Ninjas - 120,000 wins for Pirates
60,000 matches between S-rank Pirates and C-rank Ninjas - 60,000 wins for Pirates
90,000 matches between A-rank Pirates and S-rank Ninjas - 90,000 wins for Ninjas
270,000 matches between A-rank Pirates and A-rank Ninjas - 135,000 wins for Pirates, 135,000 wins for Ninjas
360,000 matches between A-rank Pirates and B-rank Ninjas - 360,000 wins for Pirates
180,000 matches between A-rank Pirates and C-rank Ninjas - 180,000 wins for Pirates
120,000 matches between B-rank Pirates and S-rank Ninjas - 120,000 wins for Ninjas
360,000 matches between B-rank Pirates and A-rank Ninjas - 360,000 wins for Ninjas
480,000 matches between B-rank Pirates and B-rank Ninjas - 240,000 wins for Pirates, 240,000 wins for Ninjas
240,000 matches between B-rank Pirates and C-rank Ninjas - 240,000 wins for Pirates
60,000 matches between C-rank Pirates and S-rank Ninjas - 60,000 wins for Ninjas
180,000 matches between C-rank Pirates and A-rank Ninjas - 180,000 wins for Ninjas
240,000 matches between C-rank Pirates and B-rank Ninjas - 240,000 wins for Ninjas
120,000 matches between C-rank Pirates and C-rank Ninjas - 60,000 wins for Pirates, 60,000 wins for Ninjas
The remaining 1,500,000 matches are Ninja vs. Ninja matches, which have no effect on the win rates. In total:
4,500,000 total matches played
1,500,000 wins for Team Pirate
1,500,000 wins for Team Ninja
1,500,000 Ninja vs. Ninja matches (no effect on win rate for either team)
Conclusion: Ninja vs. Ninja matches do not skew the win rates in the final results because for each match that more skilled Ninjas play against other Ninjas (depriving Team Ninja of a win against Team Pirate), there is also a match that less skilled Ninjas play against other Ninjas (saving Team Ninja from a loss against Team Pirate).
If Pirates do manage to win more of the Pirate vs. Ninja matches, it will be because they have more skill overall, not because Ninjas were busy fighting themselves.
This is what I'm talking about. It's not because of popularity. It is because pirates just had higher skill level people.The bad players would be caught in them too, balancing everything out.
In fact, it was mathematically proven, earlier in this topic, that if both teams have perfectly equal proportions of master, great, good, and bad players, the Splatfest would result in a tie regardless of popularity. Here is the post below (I feel like I would've eventually had described this myself if I wasn't beaten to it so far in advance):
The only possible conclusions is that there is an imbalance in average skill between the teams: Either Team Pirates had a disproportionate amount of great players, Team Ninjas had a disproportionate amount of bad players, or both.
Oh boy. This is going to take a while.
Also please note that I put "Ninjas CAN win" and "Pirates WIN". I.e. the bottom pie diagram showing the range of "ninjas can win" show the chance from 50% and upwards, while the other range called "Pirates win" shows where the chance to win a splatfest is very high.