Rustic
Inkling Commander
@MacSmitty
As always, actions may be added upon request.
Zale looked throughout the room, viewing the various weapons around him. Familiar weapon styles like Rollers, Splatlings were on the tables, while there were Splattershots, Dualies, and Chargers were on the racks. They had familiar designs and their same was overall the same, but they were mainly black with silver highlights on them. He picked up a Dualie and held it in his hand, looking it for at least some familiarity to them. But it was just the same all around, and he put back the Dualie pistol.
He looked around some more, viewing the Splattershot and discovering it was exactly the same as the one he'd seen back in Inkopolis in the hands of veteran players who chose dark, 'edgy' outfits that weren't typically worn. An Octoshot, which was something familiar. Maybe it had the same kit as it had in Inkopolis.
The Chargers were much the same, looking just like the Octoshot he inspected before. The weapon's barrel was silver and the structuring of the gun was black, a dark-purple stripe made a circle around the barrel at the end of it. There wasn't much else to say about, other than the fact there was a scoped variant and a variant with a kelp decal on the side. Which he guessed must've been a stand-in for the Kelp Splattershot.
The Roller and the Splatlings were alike to the rest with their appearances, however, there was one weapon that stood out from the rest. The weapon was similar to a Splattershot, however it was much more utilitarian and menacing in appearance, the barrel stuck out like a sore thumb, almost as long as a Charger rifle's but wasn't. The rifle seemed to have a place for an attachment underneath the barrel, but it was left mysteriously empty. Zale had gotten the feeling that something was supposed to be there, but it was missing, and he couldn't find it throughout the room as he looked around for the underbarrel attachment.
Stranger still to him, was the lack of specials or sub weapons inside of the room.
What to do now?
He looked around some more, viewing the Splattershot and discovering it was exactly the same as the one he'd seen back in Inkopolis in the hands of veteran players who chose dark, 'edgy' outfits that weren't typically worn. An Octoshot, which was something familiar. Maybe it had the same kit as it had in Inkopolis.
The Chargers were much the same, looking just like the Octoshot he inspected before. The weapon's barrel was silver and the structuring of the gun was black, a dark-purple stripe made a circle around the barrel at the end of it. There wasn't much else to say about, other than the fact there was a scoped variant and a variant with a kelp decal on the side. Which he guessed must've been a stand-in for the Kelp Splattershot.
The Roller and the Splatlings were alike to the rest with their appearances, however, there was one weapon that stood out from the rest. The weapon was similar to a Splattershot, however it was much more utilitarian and menacing in appearance, the barrel stuck out like a sore thumb, almost as long as a Charger rifle's but wasn't. The rifle seemed to have a place for an attachment underneath the barrel, but it was left mysteriously empty. Zale had gotten the feeling that something was supposed to be there, but it was missing, and he couldn't find it throughout the room as he looked around for the underbarrel attachment.
Stranger still to him, was the lack of specials or sub weapons inside of the room.
What to do now?
As always, actions may be added upon request.
Turn-Ending actions
Talk... (Talk with the person) - Will be responded to in GM post. A talk-scene will occur on the Discord channel, so the player(s) can be a voice for themselves in their interaction to the NPCs/PCs.
Attack with... (Attack with the intention of starting a fight) - Will be responded to in GM post.
Use... (Use something, state on how you're using it. Lest it be unclear and your result won't be what you want.) - Will be responded to in GM post.
Go to/Move to... (Go somewhere, name it. Move somewhere, name it. Else I won't know where and may just arbitrarily pick your next destination.) - Will be responded to in GM post.
Insta-Response Actions (As instant as I can make it, at least)
Hide at... (Hide somewhere, use it to evade detection.) - Will be responded to instantly.
Grab... (Grab an item, compliments hiding in cover.) - Will be responded to instantly.
Fix... (Attempt to fix a computer, broken down robot, or weapon.) - Will be responded to instantly.
Examine... (Take a more in-depth look at an object or person.) - Will be responded to instantly.
Shadow... (Follow someone close behind while hiding) - Will be responded to instantly.
Approach... (Approach to interact with a CaST.) - Will be responded to instantly.
Throw... (Throw an object, it can a rock, a vial, a broken gun, etc, to grab something's attention. However it needs to be logical, as in no objects appearing out of thin air. Can start a fight.) - Will be responded to instantly.
Talk... (Talk with the person) - Will be responded to in GM post. A talk-scene will occur on the Discord channel, so the player(s) can be a voice for themselves in their interaction to the NPCs/PCs.
Attack with... (Attack with the intention of starting a fight) - Will be responded to in GM post.
Use... (Use something, state on how you're using it. Lest it be unclear and your result won't be what you want.) - Will be responded to in GM post.
Go to/Move to... (Go somewhere, name it. Move somewhere, name it. Else I won't know where and may just arbitrarily pick your next destination.) - Will be responded to in GM post.
Insta-Response Actions (As instant as I can make it, at least)
Hide at... (Hide somewhere, use it to evade detection.) - Will be responded to instantly.
Grab... (Grab an item, compliments hiding in cover.) - Will be responded to instantly.
Fix... (Attempt to fix a computer, broken down robot, or weapon.) - Will be responded to instantly.
Examine... (Take a more in-depth look at an object or person.) - Will be responded to instantly.
Shadow... (Follow someone close behind while hiding) - Will be responded to instantly.
Approach... (Approach to interact with a CaST.) - Will be responded to instantly.
Throw... (Throw an object, it can a rock, a vial, a broken gun, etc, to grab something's attention. However it needs to be logical, as in no objects appearing out of thin air. Can start a fight.) - Will be responded to instantly.