D_Neon
Inkster Jr.
- Joined
- May 9, 2015
- Messages
- 25
- NNID
- D_Neon_Lamp
I personally have a vendetta against Seekers, but I'll let that slide since no-one uses them at my rank anymore (my biggest problem was spamming them down corridors, which completely blocked them for those approaching).
Other than that I have small problems with balance.
I feel Dynamo Roller's range could be reduced a little bit, it gets pretty ridiculous, especially with how hard they can be to approach.
Ink Mine needs a buff to be usable on something other than TC. I think being allowed to have one more out would be pretty good if they had their blast radius reduced. Having the same blast radius and an extra would probably be pretty ridiculous without adding some weird interactions with how they act when close together, like having a limit on how close you can put them, or ink mines being destroyed if hit by the explosion of one of you others. At the very least being able to ditch the last mine by placing a new one should be doable. Hopefully these would also improve Bomb Detector.
I agree that slowing to a halt the instant you contact enemy ink is currently a bit too much, because not only is it making Ink Resistance a huge ability, but it makes low spread weapons that much weaker.
I think that's it. I agree with what people are saying about Splash Walls being too powerful, but I mostly only encounter this at specific areas in maps and usually when there are 2 on their team. I always seem to fall pray to opportune Krakens but that's probably not a balance thing (that said the inability to see the timer on it is annoying with how much it can change with their special duration increases).
Other than that I have small problems with balance.
I feel Dynamo Roller's range could be reduced a little bit, it gets pretty ridiculous, especially with how hard they can be to approach.
Ink Mine needs a buff to be usable on something other than TC. I think being allowed to have one more out would be pretty good if they had their blast radius reduced. Having the same blast radius and an extra would probably be pretty ridiculous without adding some weird interactions with how they act when close together, like having a limit on how close you can put them, or ink mines being destroyed if hit by the explosion of one of you others. At the very least being able to ditch the last mine by placing a new one should be doable. Hopefully these would also improve Bomb Detector.
I agree that slowing to a halt the instant you contact enemy ink is currently a bit too much, because not only is it making Ink Resistance a huge ability, but it makes low spread weapons that much weaker.
I think that's it. I agree with what people are saying about Splash Walls being too powerful, but I mostly only encounter this at specific areas in maps and usually when there are 2 on their team. I always seem to fall pray to opportune Krakens but that's probably not a balance thing (that said the inability to see the timer on it is annoying with how much it can change with their special duration increases).