Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
So I finally got around to using all the new weapons. I had some big surprises and some big non-surprises where the surprise is that not all of you had the same experience with it.
Bento: I'm sorry, I hate these things. I'm not surprised. I'm a charger main who plays an aggressive charger. I switched to splatterscope from eliter after 2.7 because eliter could no longer be as aggressive a charger, so it's the expected result. But still, it makes me a sad (panda) squid that they finally release not one but two new entries in my main main class, and they're very unsuited for me. The walls kind of force it to be a perch sniper, and it's too slow to prep a shot to really make use of the wall as an offensive pushing instrument. Bamboozler Mk1 remains my wall-charger for offensive pushing. It handles so much faster and more nimbly behind its walls. I'm slightly glad though. I didn't want bamboozler to become redundant in one of it's really good kits. It's not, it's still, IMO, the better one. I see Bento as a greater threat to eliter populatirty as a perch sniping platform. One provides the range, the other provides a defense screen on the perch.
Remix: I'll have to play with this some more. I see some of the appeal. It's a strange weapon, and I can think of no other weapon that's main feature is that it specializes in killer wails. It could have an odd sniper-ish role long-term. I can't see myself maining it, but it's a weird, fun weapon, and it might be fun to pull out in a splatfest.
NZap 83: Interesting weapon. I didn't expect much from yet another nzap, and I did awful when I first picked it up. But I got into it toward the end. It's hard deciding if I like the 83 or the 85 better. Splat bombs are far more universal than sensors and play into the weapon very well, and yet an nzap that can kraken, with the rate of charge is pretty handy, and sensors along with the fairly moderate range are handier than on short range weapons like the Neo Sploosh. I like it, which surprises me, though I rarely play midrange shooters.
Cherry H3: I just can't get a feel for this thing. The bubbler really is its strength more than the wall. It can use the wall a lot like a bamboozler, but the bamboozler is still faster through the wall if you don't get the ohko with Cherry (which with moving targets isn't often, it's ohko's more likely come from stealth positioning, not challenging head-on with a wall.) I couldn't help but feel that the original H3 is still the best one. (That's not saying much.) The suction bombs really help zone out the big range. I can see the value in bubble spamming....but it makes it a ranged Jr that's a PITA to aim. Can't I go CHydra if I want to bubble spam AND not have a painful weapon to aim? :) For me, so far, (further testing required) I feel that the vanilla H3 is still the most versatile. I might even prefer the Dolphin to this one, but that one's more debatable. The bubble may make you invincible, but the H3 is just impossible to aim when you're in the face of an enemy that isn't surprised by you.
Sploosh 7: I'm a sploosh main along with chargers. But I wasn't have the best run with this (except the round I had an amazing run with it). The kit's great, the weapons' great, but I think I was experiencing way too much sploosh lag - shots going through people making them impossible to hit. I do think this will be my new main sploosh from now on, but it highlights again that Sploosh can be weak not based on its stats or the skill of the player but due to lag making guaranteed 3hko's become 8hko misses while in a very dangerous place. Great weapon, bad test experience. But the round where i was one of the two "titans" of the lobby with double digit kills encouraged me greatly.
Grim: I'm stunned. I've always liked RnB, but I've never been a great RnB player. It either pulls ahead for me or doesn't. I was playing this thing VERY solidly. Kills were just happening. The burst bombs, the mobility, the quick charging wails. Thanks to the bursts acting like a semi-disruptor I was getting far more ohko's even against amazing players than I've ever had on an RnB before. On paper, the Custom is still the better weapon, but in practice, I'm really liking the Grim. First time an RnB played like a charger for me.
CoroCoro: I'm even more stunned. Everything about a roller with a wall sounded downright stupid. It's not. This is now my favorite splat roller. I didn't see it until I played it: The wall is not for defense. Using it for defense will fail. It's for shutting down routes of escape! Throw in an inkzooka and it's a carbon roller with more range, squish ability, and can control the path of the enemy! This might be my favorite roller overall now. It's a very tactical roller. My Bambi Mk1 experience helps me use it I think.
AeroPG: But the big winner for me, though I'm not surprised, is the Aerospray PG. This thing is amazing. Inks like nothing else, krakens for very offensive pushes, charges krakens faster than any other weapon in the game, and burst cancelling DOES indeed provide very fast ttks. It's the ultimate rushdown weapon, outsplooshing the sploosh. I think many might not like it because many aren't fans of the new burst bombs and the need to aim them precisely, but for those that are good at burst bomb aim, the lag resistance, ok range, and ttk are excellent. After one burst, even with no dmg up it becomes a 3hko from the main gun. 2hko with some dmg up. It frustrates me that I now need to do the campaign on my two alts just to get this thing on all accounts. But I need it. Aerospray is back in the meta! Maybe we need an #aerorevoloosh. Hmm. #aerospraymainstay? #aerodareo?
How about #YearOfThePG? :D
Bento: I'm sorry, I hate these things. I'm not surprised. I'm a charger main who plays an aggressive charger. I switched to splatterscope from eliter after 2.7 because eliter could no longer be as aggressive a charger, so it's the expected result. But still, it makes me a sad (panda) squid that they finally release not one but two new entries in my main main class, and they're very unsuited for me. The walls kind of force it to be a perch sniper, and it's too slow to prep a shot to really make use of the wall as an offensive pushing instrument. Bamboozler Mk1 remains my wall-charger for offensive pushing. It handles so much faster and more nimbly behind its walls. I'm slightly glad though. I didn't want bamboozler to become redundant in one of it's really good kits. It's not, it's still, IMO, the better one. I see Bento as a greater threat to eliter populatirty as a perch sniping platform. One provides the range, the other provides a defense screen on the perch.
Remix: I'll have to play with this some more. I see some of the appeal. It's a strange weapon, and I can think of no other weapon that's main feature is that it specializes in killer wails. It could have an odd sniper-ish role long-term. I can't see myself maining it, but it's a weird, fun weapon, and it might be fun to pull out in a splatfest.
NZap 83: Interesting weapon. I didn't expect much from yet another nzap, and I did awful when I first picked it up. But I got into it toward the end. It's hard deciding if I like the 83 or the 85 better. Splat bombs are far more universal than sensors and play into the weapon very well, and yet an nzap that can kraken, with the rate of charge is pretty handy, and sensors along with the fairly moderate range are handier than on short range weapons like the Neo Sploosh. I like it, which surprises me, though I rarely play midrange shooters.
Cherry H3: I just can't get a feel for this thing. The bubbler really is its strength more than the wall. It can use the wall a lot like a bamboozler, but the bamboozler is still faster through the wall if you don't get the ohko with Cherry (which with moving targets isn't often, it's ohko's more likely come from stealth positioning, not challenging head-on with a wall.) I couldn't help but feel that the original H3 is still the best one. (That's not saying much.) The suction bombs really help zone out the big range. I can see the value in bubble spamming....but it makes it a ranged Jr that's a PITA to aim. Can't I go CHydra if I want to bubble spam AND not have a painful weapon to aim? :) For me, so far, (further testing required) I feel that the vanilla H3 is still the most versatile. I might even prefer the Dolphin to this one, but that one's more debatable. The bubble may make you invincible, but the H3 is just impossible to aim when you're in the face of an enemy that isn't surprised by you.
Sploosh 7: I'm a sploosh main along with chargers. But I wasn't have the best run with this (except the round I had an amazing run with it). The kit's great, the weapons' great, but I think I was experiencing way too much sploosh lag - shots going through people making them impossible to hit. I do think this will be my new main sploosh from now on, but it highlights again that Sploosh can be weak not based on its stats or the skill of the player but due to lag making guaranteed 3hko's become 8hko misses while in a very dangerous place. Great weapon, bad test experience. But the round where i was one of the two "titans" of the lobby with double digit kills encouraged me greatly.
Grim: I'm stunned. I've always liked RnB, but I've never been a great RnB player. It either pulls ahead for me or doesn't. I was playing this thing VERY solidly. Kills were just happening. The burst bombs, the mobility, the quick charging wails. Thanks to the bursts acting like a semi-disruptor I was getting far more ohko's even against amazing players than I've ever had on an RnB before. On paper, the Custom is still the better weapon, but in practice, I'm really liking the Grim. First time an RnB played like a charger for me.
CoroCoro: I'm even more stunned. Everything about a roller with a wall sounded downright stupid. It's not. This is now my favorite splat roller. I didn't see it until I played it: The wall is not for defense. Using it for defense will fail. It's for shutting down routes of escape! Throw in an inkzooka and it's a carbon roller with more range, squish ability, and can control the path of the enemy! This might be my favorite roller overall now. It's a very tactical roller. My Bambi Mk1 experience helps me use it I think.
AeroPG: But the big winner for me, though I'm not surprised, is the Aerospray PG. This thing is amazing. Inks like nothing else, krakens for very offensive pushes, charges krakens faster than any other weapon in the game, and burst cancelling DOES indeed provide very fast ttks. It's the ultimate rushdown weapon, outsplooshing the sploosh. I think many might not like it because many aren't fans of the new burst bombs and the need to aim them precisely, but for those that are good at burst bomb aim, the lag resistance, ok range, and ttk are excellent. After one burst, even with no dmg up it becomes a 3hko from the main gun. 2hko with some dmg up. It frustrates me that I now need to do the campaign on my two alts just to get this thing on all accounts. But I need it. Aerospray is back in the meta! Maybe we need an #aerorevoloosh. Hmm. #aerospraymainstay? #aerodareo?
How about #YearOfThePG? :D
Here here! Offensive Aeros unite! :)I don't care what the Aero is built for, I use the RG offensively. And with the PG, I'll probably use it offensively too. :) ;)