I was actually going to post about this, but I only timed the difference betw. s-hop and s-dash the previous time I was in tutorial mode. Yesterday I timed s-dash against regular well-timed making a path and then swimming through it. I had myself performing the two movements and my bro timing with his phone so although this of course creates some error we were well-coordinated and so I am going to say we were within +- 0.3 seconds of what it actually was.
*Note: when performing the regular trail ->squid I did not jump. Just trail -> as far as I could go -> trail -> repeat
We timed the two many times in two different scenarios: no ink on ground & enemy ink on the ground.
For no ink on the ground the times were basically even. It all depended on how well you were timing either one.
For enemy ink on the ground. The times seemed to favor s-dash, but tbh I am not sure why. More professional timing will probably confirm that they are extremely similar.
However what I am
certain is that s-dash is your best escape option when surrounded in enemy ink and an enemy is firing at you. Also when fighting an enemy in a location where few ink has been laid (the very beginning of match, upon rollout). You start moving as fast as you can tilt at 45 degrees and shoot (so very fast). You wouldn't have time to make a trail then swim if the opponent was shooting at you. In the scenario when you and opponent have limited ink anywhere, I s-dash to the side -> shoot ->s-dash to the side -> shoot (can also do it diagonally towards opponent).
So yep I would say the use of s-dash is fairly limited in use but calling it useless is a bit much. Or maybe someone has optimized s-dash better than I was able to figure out? id, we don't have the game yet lol.
You can raise your score(Which is a contribution to the entire team and it only goes up when you ink turf) ridiculously fast if you just hold the shoot button for 5 or 6 inkshots or so and then move through the entire line then jump at the end of it in squidform and repeat. (Let's call it squidsailing if you have to give it a cool name) It's just as fast as splatterdashing but covers more turf in ink.
No that doesn't need a name rly need a name, and I suppose s-dash doesn't need one either but it was already made by someone else and it is kinda useful cuz it's a type of movement that would be hard to explain otherwise.
I think the effectiveness of shooting/swimming vs splatdashing also depends on the weapon you're using. The junior doesn't project ink as far so you have to stop and shoot a lot more frequently. It's also not necessary to ink a full path. A few shots can create enough ink such that you can swim from puddle to puddle for a while without having to stop momentum by switching back. You can also jump at the end of your puddles to conserve some momentum when you switch back, the jump time usually being sufficient to shoot a few ink puddles ahead.
I completely agree, weapons will cause a whole lot of variances that we'll be able to figure out when the game is out.
Okay I concede defeat. I was wrong you where right. This is indeed much faster. I tested it myself I apologise for being well.. brickheaded. I just remembered it really the wrong way. A thousend apolagies.
o.o ....ummm. *looks at first part of post*