Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

Spaceswitchmars

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Well...ehm, nice for those three Luna Blaster players I've seen in S2 I guess?
Now maybe it'll be four luna players.

It actually is kind of surprising this short range meta hasn't lead to more luna players, but I guess most of the blasters are already short range enough.
 

MINKUKEL

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Now maybe it'll be four luna players.
IDK...I don't get the feeling most alt kits lead to more people playing a certain weapon. I mean, I STILL haven't seen the second Goo Tuber and I play the game every day.

Honestly, I don't really see the point of the Luna Blaster. Why not use the regular Blaster? The Luna's short range doesn't help it in any way, since you can also hit people close-up with the normal Blaster. Sure, it's a little easier to hit people at shorter ranges, but who wants to be up close with a Blaster in the first place? And I think most good Blaster and Range Blaster players can hit people from up close pretty well anyway.

Who knows. I might give this one a shot to see if I can't change my mind on the poor Luna.
 

Spaceswitchmars

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IDK...I don't get the feeling most alt kits lead to more people playing a certain weapon. I mean, I STILL haven't seen the second Goo Tuber and I play the game every day.

Honestly, I don't really see the point of the Luna Blaster. Why not use the regular Blaster? The Luna's short range doesn't help it in any way, since you can also hit people close-up with the normal Blaster. Sure, it's a little easier to hit people at shorter ranges, but who wants to be up close with a Blaster in the first place? And I think most good Blaster and Range Blaster players can hit people from up close pretty well anyway.

Who knows. I might give this one a shot to see if I can't change my mind on the poor Luna.
I know, in competitive play, certain players use it on some maps in tower, but it's a very niche pick. Maybe it doesn't go so far as being completely useless, but I'd never pick it over my range blaster, personally, and I can't imagine too many people wanting to trade out the vanilla blaster for this kit. You have to really love suction bomb rush AND blasters to want this.

What's disappointing is that I really, really wanted a different weapon with suction bomb rush to drop this week, and now it seems like that weapon won't drop for another few weeks at the earliest unless they're really jazzed to drop two suction bomb rush weapons in a row.
 

Lonely_Dolphin

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It's interesting how in Splatoon 1 the Luna was most popular blaster while the the regular was the least, but now that's been flipped. From my brief playtime with them, it seems the regular Blaster has the same if not better firerate and mobility than Luna. Was that always the case? Eitherway, I'm guessing that's whats making the Luna a hard sell against the regular even with it's nice kits.
 

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Two things; first, is one of those three @ThatOneGuy ? And also, what’s the kit? The vanilla already has a pretty good one for its playstyle. (Actually I don’t know that, but it’s my opinion.)

Oh also @Lonely_Dolphin the Luna has a great fire rate, that’s its specialty.

EDIT: Keep in mind I didn’t see page 105 when you read this. Cool kit, I’d prefer the vanilla.
 
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Spaceswitchmars

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It's interesting how in Splatoon 1 the Luna was most popular blaster while the the regular was the least, but now that's been flipped. From my brief playtime with them, it seems the regular Blaster has the same if not better firerate and mobility than Luna. Was that always the case? Eitherway, I'm guessing that's whats making the Luna a hard sell against the regular even with it's nice kits.
It at least FEELS like they nerfed the luna's speed (I could be wrong on this), but they destroyed its ink consumption (which needed nerfed but not to the extent they did it).

I think the lack of damage up ability did to the luna what it also did to the eliter. Luna was a lot more powerful when you could sorta aim at a group of people and one hit them all.
 

Cyan

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In terms of killing power the Luna feels very much the same, the issue was they dropped ink efficiency in half on the Luna, and I believe Ink Saver Main scales differently depending on the weapon, and they made it do even less on the Luna than other weapons. Luna Neo was always picked over the vanilla in the original because it had an objectively better kit. Splat Bombs have so much utility and enabled Luna to do combos and attack people outside its range. That wasn't there on the vanilla, which had pretty terrible Ink Mines (only 1 allowed, slow detonation, never killed) and whilst it had Inkzooka, we had Neo Splash, Tentatek and Carbon for more useful Inkzooka weapons (especially Carbon, it was in a similar spot to Luna for kills and playstyle). What we have here is a hybrid kit, but with 2 Ink Mines in play that deal 35 damage and mark the enemy, which could be useful (I have no idea what the Luna deals on AoE) and Suction Bomb Launcher, which is probably better than the Splat Bomb Launcher for painting potential (take longer to detonate and holds a "stay clear" zone for longer). Baller is cool but I don't see it ever being good on Luna, because end lag and being stuck in a clear zone being shot at in multiple directions.

That being said I may pick this up as a joke/silly weapon. I don't really enjoy Brellas (or know how to play them lol), Gloogas are very clunky (I might pick the alt kit up though) and things like Goo Tuber is not my style, so I go for the things I do enjoy like Gold Dynamo :P I can see it being a very fun weapon, definitely not meta, but with the mobility of a Luna those Ink Mines will get everywhere, and we don't have many bomb rush weapons, and there's only 1 decent Suction Bomb Launcher one at that right now, so I welcome this weapon with open arms :P (I'm glad Neo Splash is being held off, that thing will bring hell to everyone, even though I want to play it badly)
 

Lonely_Dolphin

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Two things; first, is one of those three @ThatOneGuy ? And also, what’s the kit? The vanilla already has a pretty good one for its playstyle. (Actually I don’t know that, but it’s my opinion.)

Oh also @Lonely_Dolphin the Luna has a great fire rate, that’s its specialty.

EDIT: Keep in mind I didn’t see page 105 when you read this. Cool kit, I’d prefer the vanilla.
What do you mean by "one of those 3?" I tested and yeah the Luna is definitely faster, I'm just going crazy I guess. The vanilla has the better overall kit I'd say, but the Neo might be prefered for Splatzones n Tower Control.

It at least FEELS like they nerfed the luna's speed (I could be wrong on this), but they destroyed its ink consumption (which needed nerfed but not to the extent they did it).

I think the lack of damage up ability did to the luna what it also did to the eliter. Luna was a lot more powerful when you could sorta aim at a group of people and one hit them all.
They already nerfed that in Splatoon 1 actually, capping AoE Blaster damage at 99.9. They were still widely used even after that though. I forgot about the ink efficiency nerf, but surely that alone wouldn't cause so many to abandon it.

In terms of killing power the Luna feels very much the same, the issue was they dropped ink efficiency in half on the Luna, and I believe Ink Saver Main scales differently depending on the weapon, and they made it do even less on the Luna than other weapons. Luna Neo was always picked over the vanilla in the original because it had an objectively better kit. Splat Bombs have so much utility and enabled Luna to do combos and attack people outside its range. That wasn't there on the vanilla, which had pretty terrible Ink Mines (only 1 allowed, slow detonation, never killed) and whilst it had Inkzooka, we had Neo Splash, Tentatek and Carbon for more useful Inkzooka weapons (especially Carbon, it was in a similar spot to Luna for kills and playstyle). What we have here is a hybrid kit, but with 2 Ink Mines in play that deal 35 damage and mark the enemy, which could be useful (I have no idea what the Luna deals on AoE) and Suction Bomb Launcher, which is probably better than the Splat Bomb Launcher for painting potential (take longer to detonate and holds a "stay clear" zone for longer). Baller is cool but I don't see it ever being good on Luna, because end lag and being stuck in a clear zone being shot at in multiple directions.

That being said I may pick this up as a joke/silly weapon. I don't really enjoy Brellas (or know how to play them lol), Gloogas are very clunky (I might pick the alt kit up though) and things like Goo Tuber is not my style, so I go for the things I do enjoy like Gold Dynamo :p I can see it being a very fun weapon, definitely not meta, but with the mobility of a Luna those Ink Mines will get everywhere, and we don't have many bomb rush weapons, and there's only 1 decent Suction Bomb Launcher one at that right now, so I welcome this weapon with open arms :p (I'm glad Neo Splash is being held off, that thing will bring hell to everyone, even though I want to play it badly)
All Blasters that can 1hko deal 50-70 dmg depending on how close the shot is from the target, so an Inkmine hit could help kill faster but not with 100% consistency. The 5 extra dmg does make it a slightly more consistent combo than splat bombs do at least. Also, what you said about vanilla Luna having Baller applies to every Baller weapon. The end lag isn't all that bad and with the explosion providing cover and room to move you should be able to escape most of the time, provided you didn't roll yourself into a bad situation like having enemies all around you of course!
 

ThatOneGuy

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After a week, I've returned with thoughts on the sloshing machine neo.
This weapon is good. Real good. Definitely not just an easier vanilla rapid blaster, the sloshing machine neo has it's own niche of being able to dive in and be more aggressive with getting picks. Meanwhile the rapid blaster always has to watch for a flank and never miss, if it wants to do that.
But I don't think the sloshing machine neo replaces the rapid blaster. As the rapid blaster is much better for defense, and picking off opponents without range. They both exist in harmony, and they both can be a great fit on most team compositions. Overall though, the rapid blaster will probably be used more since it's one of the only ranged weapons in a metagame of almost all short ranged weapons, looking for range in the comp.(N-Zap, vanilla blaster, tri-slosher etc.)


2 Ink Mines in play that deal 35 damage and mark the enemy, which could be useful (I have no idea what the Luna deals on AoE)
The Luna can deal up to 70 damage on an indirect hit, meaning it can combo with a single mine, but don't count on it. Since the spacing required for 70 damage is more precise than getting a direct hit.

Still though, you're much better off just doing what the Luna Blaster does best, shredding people up close. Two indirects (involving not that much aim) is still all you need to be effective as a Luna Blaster. The Luna blaster deals with those rushdown tactics the best. And it doesn't need ink mines to help it out up close.

Suction bomb rush sounds really good, but it's a Luna Blaster, so it'll take a while to charge. At least suction bomb rush will help the Luna paint in a nice burst. But I don't see it being used over the vanilla Luna kit. Since splat bomb is incredibly useful for a weapon without much range, and the Baller can combo into the Luna's damage and paint the zone if it has to.

Overall, I'd say this kit is just ruined thanks to the ink mine. The ink mine just does not fit with the Luna Blaster's playstyle at all.
 

Green Waffles

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Well...ehm, nice for those three Luna Blaster players I've seen in S2 I guess?
I like playing luna, and this kit is ok.
I was jut hoping for a more exciting weapon kit is all (or a new weapon to toy with, lookin at you tetra dualies o.0 )

I've always had a hidden spot in my heart for luna, despite my TC salt, lets crack in!

Basically, the vanilla blaster has taken the slot of luna at the moment.
-FIRST confirming that the ink efficiency is what curbed this weapon's popularity the most, in the realm of short range players.
-SECOND is the current popularity of splashdown over baller which the luna ironically counters pretty consistently, just don't tell anyone
-THIRD is the recent toxic mist buff and people realizing it is not garbage
-FOURTH is the fact that blaster already had the range advantage over luna (to anyone who thinks this is minuscule, I reference the scoped vs non scoped chargers in splat 1)

I am unexcited for this kit because, while not bad, I see more front line havoc making potential in the first kit, you can get gimmicky double ink-mine into a luna indirect splat. . . but, in a more competitive mindset, why didn't you just sneak in and get the 1 shot, instead of setting up the perfect mine trap? And succ rush? Naw just play firefin, despite the 10 points more to charge it, you'll get off safer, more calculated succ rushes with a charger mindset, in my opinion.

Also, damage up on luna blaster has not been a thing since August 2015. It's removal in splat 2 had no ill effect on the luna directly.
 

Spaceswitchmars

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Overall, I'd say this kit is just ruined thanks to the ink mine. The ink mine just does not fit with the Luna Blaster's playstyle at all.
This is where I am with it, too. I think any other sub would have been preferable. If you get rid of the splat bomb as an option (since it's already on the vanilla kit), here's how I'd rank the subs I would have liked on it:

1. Suction bombs
2. Burst bombs
3. Toxic mist
4. Point sensors
5. Chicken bombs

If it doesn't have lethal bombs that extend its range, having something like mist or sensors would work for at least actively scoping out enemies. Mist is something I've fallen in love with a lot lately, although I'm not the biggest fan of either the main weapon or special on most mist weapons. Having it on the luna with the suction launcher special could have been neat.

Anyway, I'll try this out just because the special is rad and I like blasters, but I doubt this is going to be anything above a niche choice.
 

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That's 3 weeks of blasters in a row. Neo Splash when? Or how about Custom Dualies? Or even Zink Mini? GIVE ME WHAT I WANT AND ONLY WHAT I WANT, NINTENDO :P
 

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It's interesting how in Splatoon 1 the Luna was most popular blaster while the the regular was the least, but now that's been flipped. From my brief playtime with them, it seems the regular Blaster has the same if not better firerate and mobility than Luna. Was that always the case? Eitherway, I'm guessing that's whats making the Luna a hard sell against the regular even with it's nice kits.
Luna got nerfed pretty badly from S1 to S2, having much less ink efficiency and the wider blast radius got flat-out removed making it just a worse blaster this time around. The only thing it has over the regular blaster is a slightly faster firing rate and that's about it.
 

Ansible

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Lessee... multiple blasters or bomb rushes... when did Michael Bay sneak onto the dev team?
 

Dewnose

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What do you mean by "one of those 3?" I tested and yeah the Luna is definitely faster, I'm just going crazy I guess. The vanilla has the better overall kit I'd say, but the Neo might be prefered for Splatzones n Tower Control.



They already nerfed that in Splatoon 1 actually, capping AoE Blaster damage at 99.9. They were still widely used even after that though. I forgot about the ink efficiency nerf, but surely that alone wouldn't cause so many to abandon it.



All Blasters that can 1hko deal 50-70 dmg depending on how close the shot is from the target, so an Inkmine hit could help kill faster but not with 100% consistency. The 5 extra dmg does make it a slightly more consistent combo than splat bombs do at least. Also, what you said about vanilla Luna having Baller applies to every Baller weapon. The end lag isn't all that bad and with the explosion providing cover and room to move you should be able to escape most of the time, provided you didn't roll yourself into a bad situation like having enemies all around you of course!
I meant this:
Well...ehm, nice for those three Luna Blaster players I've seen in S2 I guess?
 

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