Windstar
Pro Squid
- Joined
- Dec 16, 2017
- Messages
- 143
I’m all for seeing Ink Mine on more weapons, but I’ve never been good at using blasters. I might actually give this one a shot.
I’m all for seeing Ink Mine on more weapons, but I’ve never been good at using blasters. I might actually give this one a shot.
Now maybe it'll be four luna players.Well...ehm, nice for those three Luna Blaster players I've seen in S2 I guess?
IDK...I don't get the feeling most alt kits lead to more people playing a certain weapon. I mean, I STILL haven't seen the second Goo Tuber and I play the game every day.Now maybe it'll be four luna players.
I know, in competitive play, certain players use it on some maps in tower, but it's a very niche pick. Maybe it doesn't go so far as being completely useless, but I'd never pick it over my range blaster, personally, and I can't imagine too many people wanting to trade out the vanilla blaster for this kit. You have to really love suction bomb rush AND blasters to want this.IDK...I don't get the feeling most alt kits lead to more people playing a certain weapon. I mean, I STILL haven't seen the second Goo Tuber and I play the game every day.
Honestly, I don't really see the point of the Luna Blaster. Why not use the regular Blaster? The Luna's short range doesn't help it in any way, since you can also hit people close-up with the normal Blaster. Sure, it's a little easier to hit people at shorter ranges, but who wants to be up close with a Blaster in the first place? And I think most good Blaster and Range Blaster players can hit people from up close pretty well anyway.
Who knows. I might give this one a shot to see if I can't change my mind on the poor Luna.
It at least FEELS like they nerfed the luna's speed (I could be wrong on this), but they destroyed its ink consumption (which needed nerfed but not to the extent they did it).It's interesting how in Splatoon 1 the Luna was most popular blaster while the the regular was the least, but now that's been flipped. From my brief playtime with them, it seems the regular Blaster has the same if not better firerate and mobility than Luna. Was that always the case? Eitherway, I'm guessing that's whats making the Luna a hard sell against the regular even with it's nice kits.
What do you mean by "one of those 3?" I tested and yeah the Luna is definitely faster, I'm just going crazy I guess. The vanilla has the better overall kit I'd say, but the Neo might be prefered for Splatzones n Tower Control.Two things; first, is one of those three @ThatOneGuy ? And also, what’s the kit? The vanilla already has a pretty good one for its playstyle. (Actually I don’t know that, but it’s my opinion.)
Oh also @Lonely_Dolphin the Luna has a great fire rate, that’s its specialty.
EDIT: Keep in mind I didn’t see page 105 when you read this. Cool kit, I’d prefer the vanilla.
They already nerfed that in Splatoon 1 actually, capping AoE Blaster damage at 99.9. They were still widely used even after that though. I forgot about the ink efficiency nerf, but surely that alone wouldn't cause so many to abandon it.It at least FEELS like they nerfed the luna's speed (I could be wrong on this), but they destroyed its ink consumption (which needed nerfed but not to the extent they did it).
I think the lack of damage up ability did to the luna what it also did to the eliter. Luna was a lot more powerful when you could sorta aim at a group of people and one hit them all.
All Blasters that can 1hko deal 50-70 dmg depending on how close the shot is from the target, so an Inkmine hit could help kill faster but not with 100% consistency. The 5 extra dmg does make it a slightly more consistent combo than splat bombs do at least. Also, what you said about vanilla Luna having Baller applies to every Baller weapon. The end lag isn't all that bad and with the explosion providing cover and room to move you should be able to escape most of the time, provided you didn't roll yourself into a bad situation like having enemies all around you of course!In terms of killing power the Luna feels very much the same, the issue was they dropped ink efficiency in half on the Luna, and I believe Ink Saver Main scales differently depending on the weapon, and they made it do even less on the Luna than other weapons. Luna Neo was always picked over the vanilla in the original because it had an objectively better kit. Splat Bombs have so much utility and enabled Luna to do combos and attack people outside its range. That wasn't there on the vanilla, which had pretty terrible Ink Mines (only 1 allowed, slow detonation, never killed) and whilst it had Inkzooka, we had Neo Splash, Tentatek and Carbon for more useful Inkzooka weapons (especially Carbon, it was in a similar spot to Luna for kills and playstyle). What we have here is a hybrid kit, but with 2 Ink Mines in play that deal 35 damage and mark the enemy, which could be useful (I have no idea what the Luna deals on AoE) and Suction Bomb Launcher, which is probably better than the Splat Bomb Launcher for painting potential (take longer to detonate and holds a "stay clear" zone for longer). Baller is cool but I don't see it ever being good on Luna, because end lag and being stuck in a clear zone being shot at in multiple directions.
That being said I may pick this up as a joke/silly weapon. I don't really enjoy Brellas (or know how to play them lol), Gloogas are very clunky (I might pick the alt kit up though) and things like Goo Tuber is not my style, so I go for the things I do enjoy like Gold Dynamo :p I can see it being a very fun weapon, definitely not meta, but with the mobility of a Luna those Ink Mines will get everywhere, and we don't have many bomb rush weapons, and there's only 1 decent Suction Bomb Launcher one at that right now, so I welcome this weapon with open arms :p (I'm glad Neo Splash is being held off, that thing will bring hell to everyone, even though I want to play it badly)
The Luna can deal up to 70 damage on an indirect hit, meaning it can combo with a single mine, but don't count on it. Since the spacing required for 70 damage is more precise than getting a direct hit.2 Ink Mines in play that deal 35 damage and mark the enemy, which could be useful (I have no idea what the Luna deals on AoE)
I like playing luna, and this kit is ok.Well...ehm, nice for those three Luna Blaster players I've seen in S2 I guess?
This is where I am with it, too. I think any other sub would have been preferable. If you get rid of the splat bomb as an option (since it's already on the vanilla kit), here's how I'd rank the subs I would have liked on it:Overall, I'd say this kit is just ruined thanks to the ink mine. The ink mine just does not fit with the Luna Blaster's playstyle at all.
It's weird that you so badly misspelled "custom range blaster," which will definitely be dropping next week.That's 3 weeks of blasters in a row. Neo Splash when? Or how about Custom Dualies? Or even Zink Mini? GIVE ME WHAT I WANT AND ONLY WHAT I WANT, NINTENDO :p
Luna got nerfed pretty badly from S1 to S2, having much less ink efficiency and the wider blast radius got flat-out removed making it just a worse blaster this time around. The only thing it has over the regular blaster is a slightly faster firing rate and that's about it.It's interesting how in Splatoon 1 the Luna was most popular blaster while the the regular was the least, but now that's been flipped. From my brief playtime with them, it seems the regular Blaster has the same if not better firerate and mobility than Luna. Was that always the case? Eitherway, I'm guessing that's whats making the Luna a hard sell against the regular even with it's nice kits.
Lessee... multiple blasters or bomb rushes... when did Michael Bay sneak onto the dev team?
I meant this:What do you mean by "one of those 3?" I tested and yeah the Luna is definitely faster, I'm just going crazy I guess. The vanilla has the better overall kit I'd say, but the Neo might be prefered for Splatzones n Tower Control.
They already nerfed that in Splatoon 1 actually, capping AoE Blaster damage at 99.9. They were still widely used even after that though. I forgot about the ink efficiency nerf, but surely that alone wouldn't cause so many to abandon it.
All Blasters that can 1hko deal 50-70 dmg depending on how close the shot is from the target, so an Inkmine hit could help kill faster but not with 100% consistency. The 5 extra dmg does make it a slightly more consistent combo than splat bombs do at least. Also, what you said about vanilla Luna having Baller applies to every Baller weapon. The end lag isn't all that bad and with the explosion providing cover and room to move you should be able to escape most of the time, provided you didn't roll yourself into a bad situation like having enemies all around you of course!
Well...ehm, nice for those three Luna Blaster players I've seen in S2 I guess?