the
Inkling Commander
- Joined
- Nov 29, 2016
- Messages
- 495
Yeah beakons were really fun in splat 1. In turf war and splatzones in camp triggerfish my team could often lock down the center of the map because I could jump back and forth across the gap with beakons, in places the enemy team had trouble getting to.Yeah, beacons seem REALLY useless. Everything you said here makes them kind of weak. Granted, all the old maps are coming back so the hiding places will return, but with these new maps in the mix it still negates a lot of chances to use them. I was a HUUUGE beacon user in S1 even before beacons were cool, with the eliters. I ran an SJ build (thus the strawboater hat in the pic) and would jump from beacon to beacon to spawn constantly. Just trying to jump TO my beacons is so annoying in this game it seems useless on the map. I wish they'd implemented "press Y, hold left trigger, to bring up beacon navigation menu" so you could use beacons like jumping to teammates but you have to hold trigger to toggle between team/beacon list on the dpad.
Between huge ink consumption, slow usage to jump to them, and high likelihood someone takes them out, it's just best to pretend your weapon has no sub. If custom eliter has beacons again I'm going to be furious. Mines or beacon...it's like eliters get no sub at all.
Sprinklers at least have an opportunity cost. It eats 80% of your ink tank, but it denies enemy territory, draws enemy fire, and charges your special meter. Beacons just sit there to get shot at.
Also yeah, beakons were great on the custom e-liter (especially with the kraken, because you could jump up back to your perch when you finished your assault). I'm hoping for an eliter with sprinkler or suction bombs.
Honestly I think sturgeon shipyard is the most splatoon-1-ish of the new maps. It offers a decent amount of cover while still having some open areas, and it also has relatively safe side-passageways to mid. I've definitely found good use for sprinklers and beakons there (especially that pendulum lol).Yeah, but even when I'm not using a beakon or sprinkler weapon, I'm still trying to find some decent places they can go. Because even with maps being as they are and players being more combat focused, those two subs can get quickly ignored in some instances. At least for the time being.
For example Sturgeon Shipyard in nearly any mode. At mid you can toss the sprinkler atop the pendulum swinging sign or the raising drawbridge(?) on their side. Destroying it risks putting you in a vulnerable position. And how often does anyone bother with the underside of mid rather than the more inkable topside?
But still that ink consumption though...
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