I'm going to say something crazy weird and unpopular here.
I Like Goo Tuber.
There, I said it. I've been playing with it since it's the least loved weapon in the game, and I'm a sucker for unloved weapons. But I actually like the thing! After the buffs, I think it's only real problem is range. It DOES need a little more reach to be good since it charges so much slower than a squiffer, has little more range than squiffer, and the (nerfed) eliters have very little more range than splat chargers now. I've missed a lot of shots I THOUGHT I should have been able to reach but it just fell short. But I'm playing kind of well with it. More like the way we used to play partial charge dmg+++ eliters. (seriously why does 4k even exist? it has almost no range extension over splat charger :( ) I still suck with it, I've only been using it a few days and have yet to take it to TC, just turf, but it inks well. I'm not exactly the kill leader, but I tend to not die very much at all unless I get stupid (or if the whole team is overrun and I have no ink to move in, it's curtains.)
But it kind of combines my old unscoped dmg++ partial charge aggressive-eliter style, with the way I play sploosh and brushes making a fun hybrid of all my playstyles. I admit it's fun to play a charger with the frantic/lurking mobility of a sploosh/brush.
It's possible bamboozler will obsolete it again ,but at least until bamboozler comes out, I might actually be a Goo Tuber Main!.
I don't know, I've found zones to be amazingly awful. Though I'm with you on TC. However I blamed that on the fact that I main chargers in TC and frankly the maps are **BAD** for TC chargers. Especially the race track. With most positioning you have to look UP at the tower.....and that just doesn't work for chargers. Same can be said for most of the maps. Frankly Moray towers TC is almost the worst. Other than in the mid-way, you have ZERO charger access once they move it out of center. So I have to jump down and try to charger from below...which of course gets me killed. They added that stupid half wall right where I needed to be. Eliter can do it, but the other chargers can't. And Eliter can't do it in a way that says "this should be what I use." But zones, I find no matter what wep I use nobody inks anything. And it's a mode about inking. Or if I just go aerospray my whole team plays tw and paints the base leaving the zone to the enemy. I finally DID have a good run at at it the other day, and thankfully post-buff, sploosh is no longer dead! I have your TC problem with teams not riding....though I tend to fix that by riding it myself. With an eliter. :p RM I've had 50/50 teams that are great and I can escort the RM in (or carry myself) and teams that refused to pick it up and never escort. But TC, I've had the majority of teams simply not ink the zone. They play TW and go brawl in the enemy base, while the zone is still in enemy paint letting the clock tick down. (Meanwhile half the rest of the time the enemy spawncamps us half the match. They're in our base the whole time AND have the zone covered. My team goes into their base and does NOT cover the zone. :p )
Odd question about salmon run: What do you GET for playing Salmon? I see prizes...but I don't receive anything ever I don't think. How do you get them? And how do you get abilities from it? I just play it for fun....I didn't know you actually get anything from it :)
But yeah, I had a feeling SR was affecting ranked.
I doubt they'd change the tick rate. Bandwidth usage is bandwidth usage, and I suspect they reduced it to equalize the ping differences between clients more to "handicap" the good pings a bit since in S1 it was too fast with the pace of gameplay. But I'd still love dedicated servers!