The problem now is that it's far too easy to maintain rank. It takes 8 losses to rank down, but only 3-4 wins to pass the OK line and prevent that. Pretty much anyone who can win greater than 50% of their matches will get to S+ eventually as long as they keep playing regardless of their actual skill level, so S+ hardly matters anymore. S+ is filled with people who play a lot, not necessarily people of notably high skill. Add in that S+ number ranks rise and fall at the game's whim and have no factor in matchmaking, and a lot of folks aren't bothering with rank, you and me included. League's where it's at! :D
The way you describe it, it makes me almost want to play ranked :P That sounds a lot like the ladder system I talked and talked about 2 years ago that I wanted to see them implement, however ladders usually have ladder resets...that's kind of key to them functioning....that's the part Nintendo forgot...
Though, resets aside, it's still skill based, or should be if it were not for the STILL disastrous matchmaking system (that seems to have actually become WORSE than Splatoon 1.) I'd say the ranking system
concept is working fairly ideally. The goal of a rank should be to get into your sweet spot which should mean winning 50/50. If you lose more than you win you should either derank or stay in rank forever, and if you lose a lot more than you win you should be deranked. If you win more than you lose you should advance until you're around break-even. THAT part actually sounds spot on.
Where it falls apart is: Without ladder resets it doesn't account for changing skill, it should only be a snapshot of the recent period. And, because of the abysmal matchmaker, it's too easy to win/lose more than your actual skill accounts, promoting you unfairly, or keeping you in the same rank too long which creates imbalances which makes matchmaking even worse which makes the cycle repeat.
I wonder if it really does funnel people to S+ that easily? You make it tempting to try, and yet I recall shattered glass in C+ and B- a few times based purely on 20 game losing streaks with terrible teammates against "that one squid" on the other team that would get 25 kills in a game compared to everyone else's 0-7. That makes me less tempted to put up with it still. I swear the good players all play TW these days. Rounds without dropouts (which are few) have been really good lately. And why play ranked when there's leagues and salmon run? :D
OTOH, Salmon run is getting ugly too. On my main account almost all my teams were competent and it felt we were working as a team all the way up to Profreshunal. On my alt account in part-time, I was playing the other day and getting loss after loss almost back to trainee, mostly with everyone getting splatted in the first minute of wave 1, and nobody rescuing anyone. Perhaps the player base is getting noobier.
If you're lying on your belly or in an upright position, yeah, works fine. Anything else, not so much.
Otherwise if I'm lying on my side or my back, the inkling is staring upwards. If I play while standing, I have to either tilt my head forward or tilt the console upwards for my inkling to look straight ahead. Only way I can think of around that is turning on stick controls.
Hmm, I've played standing and sitting only. Haven't tried playing while laying down. That might be the ultimate in gaming laziness :P Do the regular controllers work in those positions? I thought hitting X recenters the gyro in whatever position you're in on all control modes.
Only on Nintendo Switch is "the controls don't properly detect my position when I'm upside down" an actual valid complaint! :P :D