They just need to increase the Flingza's vertical flick speed then it'll be plenty viable methinks. While the vertical still wouldn't kill much, it would now be great for painting, a roller niche now empty due to Dynamo nerfs. Sitting back behind your wall until you've charged Bomb Rush to take field control that rollers need would become a much better strat. That Nintendo hasn't given it any buffs, not even less points for special, is very concerning.
Also I'm expecting we'll actually get a Brella this week, but it'll be the Sorella Brella for maximum trolling. Ha nah, it'll either be another alt kit or the Tenta Brella finally.
I'd take that! I don't know that special charge needs to be improved on it. It charges its special pretty fast already due to its ink flick range. It might just become annoying OP if it starts spamming bombs like a *$#@ silver aerospray. I don't think they've nerfed or buffed any weapons yet that haven't been entirely broken (the tiny charger improvements that really didn't help, the carbon and sploosh mini-buffs, etc, other than crushing the super OP trislosher. They've clearly left the weapons to their own devices and focused on specials. I think the Oct update will be the one that drops the hammer on weapons (aero is going down. Even if you think it's not OP, aero is going down. :P ) Aero is OU beyond imagining, and if there's anything Nintendo hates, it's OU weapons/characters other than the "default" (Mario/Splattershot.)
If you don't see a buff to flingza and/or tuber in Oct: panic.
I'm quite positive that the Flingza Roller's horizontal flick is actually the normal Splat Roller's horizontal flick, not the Carbon's. It was shown in the Nintendo Direct where they showed the new weapons as having a Carbon Roller horizontal flick but it is different in the actual game.
Hmm....I haven't tested it out. Personally I think it's right in between the two and not TECHNICALLY the same as either. It feels faster than splat, by a bit, slower than carbon by a bit. The hitbox misses more than splat, but doesn't miss nearly as often as carbon. Carbon has a real problem not hitting when it seems like it should hit. In that regard it's just right, IMO. Since I also play Krak-On I wouldn't mind it being a normal roller but with a big ink dynamo vert. But it does seem nimbler than splat and heavier than carbon.
It will not be Tenta Brella.
No matter how much I want it to be -_-
And I don't think it'll be hydra or bamboozler just yet either, seeing as they've released heavy deco and squiffer.
I'm with J'Wiz, we've gotten darn near every weapon type for friday releases. We did have the inkbrush, but no new roller roller yet.
So my money's on carbon deco, gold dynamo, or foil flingza. (I'd consider breaking my new weapon boycott if it is gold dynamo or tenta brella)
What I want: Hydra, bambi, foil flingza.
What everybody expects: Tentabrella.
What we will get: Inkbrush nouveau. With inkmines. And bubble blower.
@Spaceswitchmars
Plz bring back the tentamissles, a squid can only take so many ballers and in kstorms before they lose it.
@Green Waffles
I also have to agree with you on that one, no new roller for a while, I personally am guessing it will be the new carbon cause that was the secomd roller to release but hey I wouldn't complain as long as the kit on whatever they release is at least semi decent
Though again the same goes for the duelies and the were the star of the show back in the announcement trailers...guess we'll have to see which child Nintendo favors.
You say this, and yet yesterday I was getting railed by wave after wave after wave of tentamissiles. Must have been like 3 of them on their team When one stopped, the next one started. And they'd stand right in front of you almost in range launching them, but you couldn't take them out because you're were busy dodging the missiles their teammate launched.... :P We spent the whole match running from missile to missile almost never leaving spawn. I couldn't stand it after a few similar matches and finally grabbed duelies to do it myself. :P
Duelies honestly seem to be the main purpose of S2. There's so much emphasis on duelies. I like them, but honestly all tolled there's too many of them. There's a duelie version of every other shooter. The two main sets and the dapple line were one thing. Making the dual squelchers into duelies was a bit much....but adding MORE of them I feel like they're going to become kind of boring and annoying.
BTW, Tuber: I'm reconsidering my stance on "stealth not necessary." I've been going with full swim speed kit for it...and I really like it...might stick with it. But I by accident left my roller gear on with ninja squid and 2 swim speeds. It actually went well. Felt slow to me. I'm used to sanic speed. But while the tuber can't haz stealth while charged, and it should in theory always be charged, I hadn't considered, after you fire your shot and pull back to charge again......with ninja, they don't know where you went to charge and therefore where you'll aim at them from when you return. Ninja may not be useless for it.