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Splatoon 3

Emperor08

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The original post I just wrote got deleted because my computer shut off for no good reason! I'll try to recall everything I had said.

I love how Splatoon 2 has two different stories with plots and gameplay unique from each other. You can travel through a canyon on a grand rescue mission as Agent 4, or you can work hard to escape a trial facility as Agent 8. Both of them are awesome. Because of this, I thought it would be cool if Splatoon 3 had four story modes. One mode similar to Octo Canyon, one similar to Octo Expansion, one like both, and one like neither. Additionally, two of them you could start with, one you could unlock from beating both, and the last one would be paid DLC. I'll probably make a different post for each mode, so I'll start with a mode similar to Octo Canyon that the player starts with: Octo Conquest.

Octo Conquest: Plot, concept, gameplay

Concept:
The City of Chaos is at its peak in juvenile activity. Well, it was, until Squids, Octopode, and their Salmon friends began to vanish in great numbers. Who could be behind this? Why would someone do this? How will you save the city? It's up to the player to find out.
Gameplay: Gameplay-wise, Octo Conquest is very similar to Octo Canyon. In fact, it actually takes place in Octo Canyon, but a year and a half after the New Squidbeak Splatoon rescued Agent 1, the decorations and glittery ink are almost entirely gone. The levels have been changed and the Kettles reorganised in the case that the NSS were ever to return. Salmonids serve as the basic enemies, and other cephalopod kids with a variety of weapons fill most of the other roles. Instead of getting Zapfish, each level has a bundle of Golden Eggs waiting at the end for you to take back to Tentakeel Outpost. Different weapons are also still supplied by Ammo Knights! Bosses, which still take place in circular arenas, give you larger bundles. Octoling levels return as well, except there's also Inklings. Instead of a bunch of eggs at the end, the eggs are scattered all over the place. The Octavio fight takes aspect from both Valley and Canyon's modes, as it's not only challenging but also cinematic. You'll see why in the plot section.
Plot: It all begins when a news story comes out warning the public of the mass disappearance of Splasville squidizens. While walking around the hub world, the player might encounter a manhole with a suspicious sign above it. Approaching the sign and hitting A reveals that the sign says "free candy". If the player enters, they'll appear in Tentakeel Outpost, but without all the decorations and stuff. And look someone's standing there! They were probably waiting for you. It's... Pearl? Unlike How Four had no clue who Marie was, the player recognises Pearl as a bringer of chaos and respects her. Pearl informs the player that she is the official "Lethal Voice and Last Line of Defense" for the New Squidbeak Splatoon, and the Captain wanted her to tell the player to help save Splatsville as Agent 5. She takes their "confused silence" as a yes, which was also an instruction from the Captain. And thus, Agent 5 sets out on a quest to save their city. As Five traverses through the different sectors of Octo Canyon, they learn new things about the adventure after each boss fight through radio cutscenes (I love those). The first one's just saying that the players doing good and all that stuff, and questioning if the kids and Salmon you fight are the ones that went missing. After beating the second boss, the topic changes to a message from the Captain. Unfortunately, Pearl forgets part of the message, but tells the player all she remembers, which is basically that the Captain wanted her to tell them a bit of history of the NSS, so the player gets a brief summary of the past three story modes. Once Five returns to Tentakeel Outpost to drop off all off the Suction Cup Lookout eggs, they notice a photo of the NSS (the one from that art where Four's in the corner trying to take a selfie). This allows you to customize what the Agents look like; they'll come up later. In the third cutscene, Five gets to meet the Captain herself! First she asks Pearl if she explained what happened to Agent 5, and Pearl admits she forgot. The Captain sighs, and tells them that the kids and salmon that they fight are in fact the ones that went missing. She ensures them that they're all just hypnotized and they have respawns, so you're not killing innocent people. She then goes to explain that Agents 3 and 8 were among the missing children, and Agent 1 vanished without saying anything recently, but no one's sure if that's related to the rest of the disappearances or not. She ends the call by saying that she gets it if Five is confused or overwhelmed by the whole Agent situation, as she herself used to be Agent 2. With that she hangs up. For the fourth and final call, Pearl mentions the crazy amount of eggs you've collected and wonders what the actual heck the bad guys need that many eggs for, but her comment is interrupted by a bit of static, followed by none other than DJ Octavio complaining about how there's always another Agent, and then telling Agent, wait, what's your number? Five, huh? that they won't stop him from conquering Splatsville, no matter what. Once he leaves, Pearl notes that the dude who just said that was DJ Octavio, and the Agents have beaten him several times so they shouldn't worry, but she does say his plan's a little more hardcore than usual. After beating all the basic levels in Cephalon HQ, the boss kettle opens and you can now enter. This time, since Ammo Knights is simply supplying the weapons and Sheldon doesn't need research, you can choose any of the Hero Weapons to fight the boss. Octavio's first phase is relatively similar to his fight in Octo Valley. Five chases him down a complicated system of platforms and he uses a variety of attacks, some from Valley, some from Canyon, and some new ones (his mech now has four arms). However, before the second phase, he leads you to a circular platform and two figures appear behind him in his mech: Three and Eight, looking like how you customized them and both dressed like the enemy uniforms. The second phase has you fight Agent 8. Eight skillfully wields an Octoshot and uses an Inkjet every now and then. Once you beat them their hypnosis wears off (the Inkantation's basically eternally in their head) and they thank you. The third phase fittingly is against Agent 3, and Eight helps you out. Once you beat Three they end up falling unconscious, as the Inkantation isn't burned into their brain the way it is for Eight. Before the final phase starts, Eight signals to Five to fight Octavio. Your character nods, and Eight picks up Three and superjumps away to wake them up. The final phase is still in the arena from the Agent fights. The phase is basically impossible. However, if Agent 5 gets splatted, instead of respawning the game goes into a cutscene. Five is lying on the ground and Octavio is sitting in his mech acting evil, but before he can deliver a final attack, a single suction bomb appears on the front of his mech. He's able to back up before it explodes, and once it does he gets back to the front and sends all four of the mech's arms in different directions to find out where it came from. They're all knocked back, knocking Octavio out of it. It is then that the mystery attacker reveals themself. A voice says "I've been waiting a year and a half to do this" before a hooded figure jumps into the arena and splats Octavio with a Hero Roller. The person's hood falls off. Callie stares at the ground with a satisfied grin for a bit, then helps Five up and lets them claim the huge supply of Golden Eggs Octavio had left after most were taken at the end of missions. Now that the New Squidbeak Splatoon have saved a city once more, the Team Hacker who just finished a mission with another Agent is able to hack into every speaker and radio in Octo Canyon, allowing the Calamari Inkantation to play for all the hypnotized kids and salmon, freeing them. Play credits.

-------------

But where's Agent 4, and what was the "Team Hacker" doing while Five was on their adventure? Find out in the other starting mode, Grizzly Den.
THIS IS GREAT!
 

Cephalobro

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I'm thinking of making a thread about Splatoon 3 misconceptions given how misconceptions are already being made about the game and being annoyingly popularized, especially by YouTubers.
 

Emperor08

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I watched a video on how Splatoon 3 was going to come out in 2023, I was like what the hell is this dude saying.
 

Cephalobro

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Oh no. What lies are the YouTubers saying now?
I'm talking about the fact that YouTubers are already jumping to conclusions without taking a more informed look into the trailer. I have listed the two most common misconceptions in my Splatoon 3 Misconceptions thread.
 

Cephalobro

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Okay, so to move on from the misconceptions part, which legwear do you think will have its looks changed for the opposite gender? I personally think that "loose shorts with leggings" will change for the female body-type, the outer shorts will be, well, shorter for the female body-type to better match the one when female Agent 4 picks up an armor piece. Another one that I can see have its looks change for the opposite gender would be the male body-type version of the "loose sports shorts", in which it will be elongated to match the length of the male version of the "classic shorts".

Of course, this is just speculation purely spawned from the fact that the "classic shorts" already have male and female versions.
 

pio_dov

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Speaking of pants

We're getting punking breeches.

This is not a drill. Attention all guys, gals, and they/them pals, we can now BECOME CALLIE in-game. If not Callie, than Monty Python. This is a miracle. My octoling will look A M A Z I N G as Sir Robin.
 

Cephalobro

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I hope they don't hold back on gear this time around, just give us all the replicas, including the ones that were never given to us one way or another.
 

pio_dov

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An idea more likely to happen, maybe have some of the bands from Splatoon and Splatoon 2 return? Like how Chirpy Chips are in both, but with more than just one band. It would be super cool if dedf1sh, w-3, and Turquoise October's songs appear in online matches. Speaking of online matches, some stages are awesome in some modes and absolute hell in others. Kelp Dome is an amazing stage (I have a post about why it is somewhere on page 10), but while it's the only stage where I'm okay at Rainmaker, going under grates while riding the tower totally messes up your camera. Additionally, a lot of people hate Shelendorf Institute. I will admit that is sucks in Clam Blitz, Tower Control, and Rainmaker, and Turf War, but it's maybe one of my favorite Splatzone stages. Camp Triggerfish rocks for Tower Control, but not Turf War. Saltspray Rig is known for being horrible in most modes, but I would honestly love to see what Clam Blitz would be like there. Do you see a theme in my rant? Some stages are good at some modes but bad at others, so here's my proposal: Take certain stages out of certain rotations. That way, if you notice the current ranked mode is Clam Blitz, you'll be more likely to get a stage like Snapper Canal instead of being stuck with Morray Towers. I personally don't enjoy having my camera messed up because of a grate or having to control two zones at once, and this is a simple solution.
 
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Cephalobro

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Also, can we have worn jean shorts? I like wearing that kind of shorts in real life because it makes me feel like a teen. I mean, a game about cephalopod teens splatting each other makes the lack of these kinds of shorts even more surprising.
 

pio_dov

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Yeah, all the bike shorts reskins feel a little weird. The playable Ink/Octolings are likely supposed to be the Mollusk Era equivalent of Gen Z (in a section about Deca Tower, the art book hints that Splatoon takes place in 2015 ME, and S2 in 2017 ME), and I don't really see any people ages 11-24 wearing bike shorts. Cargo shorts, denim shorts, stipy leggings, and maybe even khakis make more sense than what we have.
 

Cephalobro

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I know that when the Octo Expansion Artbook inevitably gets an official translation, an old misconception will have its resurgence. So to mitigate that, I think it's high time to show a baby Octoling (one who would look like a smaller octopus much like how baby Inklings look like small squids), either in a Sunken Scroll or somewhere official. I know we have seen an Octoling child already, but to have a hard confirmation that the playable Octolings have the same development cycle as Inklings would go a long way in solving an often debated topic.
 

Sandtide

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I'm quite interested in potential new music and their groups. It'd be cool to see album art for splatoon 3 music
 

Cephalobro

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Could we see the return of Splatoon 1 multiplayer music? Not gonna lie, I'm starting to strangely miss the City of Color even though I really shouldn't miss any Splatfest music considering they always change. Also, can we please have Hightide Era back? They had some of my favorite tracks.
 
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Sandtide

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Could we see the return of Splatoon 1 multiplayer music? Not gonna lie, I'm starting to strangely miss the City of Color even though I really shouldn't miss any Splatfest music considering they always change. Also, can we please have Hightide Era back? They had some of my favorite tracks.
Hightide Era did Hooked and Sucker Punch, right? They're my two favourite songs, so i would love more!
 

pio_dov

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The Squid Squad is my favorite S1 band (I know that's super basic but Kraken Up is awesome, and Wet Floor totally failed to replace them), and my favorite S2 band is either w-3 or The Bottom Feeders (I just really like strings). I also really hope that the new idol band does a cover of Muck Warfare. Best Splatfest song in my opinion. It would also be the easiest Splatfest song to cover in a rock genre, and many fans want a rock band for S3. And it's hinted to be Off the Hook's best selling song, so it's perfect for a cover. Replace the bass beat with drums, the keytar with an electric guitar, and presto, it's an 80s rock song.
 

Elbowtross

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On the topic of music. I would like to see a playlist feature added to the game. Instead of just the game randomly picking a track we can have some choice to listen to what we enjoy. Creating separate playlists for turf, ranked, league and so on. An option to have songs played in order or shuffled. Along with new tracks added we could maybe be able to purchase older tracks from previous games (or have them be unlocked as collectables in the single-player campaign.) I mean if volume sliders will never be added I think playlists would be a decent alternative.
 

Cephalobro

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Okay, so one of the songs that need to come back no questions asked is Metalopod. I mean, it's even in the name of why it's a fitting return for Splatoon 3.
 

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