SkyBlue
Inkling Commander
Maybe it's a per day limit. Like you can only unlock so many costumes from each difficulty setting a day, and then the game will tell you to continue tomorrow.
Sadly, the game straight up tells you you're done for that difficulty. :cMaybe it's a per day limit. Like you can only unlock so many costumes from each difficulty setting a day, and then the game will tell you to continue tomorrow.
Squiliam, your course code doesn't seem to work.I would really appreciate if someone critiqued this level here: 27F0-0000-004C-9DFE
Standard Medium/Hard airship levels with a few design twists and boss battles with Yoshi.
Yeah, I've got the same problem on most of my levels. @Noire is the only person who completed any outside of Pipes of Peril and Airship Assault (some people probably beat Lakitu Cloud Course before I reuploaded it, but I didn't think to check before deleting so I dunno). I knew Head In The Clouds would get that kind of clear rate (took me like 4 hours to clear it so I could upload, so... yeah...), but the others don't seem that tough to me, so I dunno what I'm doing wrong.Oh I don't expect you to play Kaizo again. :V after the first time lol. @Noire
Glad you liked the P switch level, but it seems some ppl are still having trouble with it ; w;'''''
i know, I'm just not able to land on the damn Spiny (hit the spikes instead). But like I said, it's good as far as I got, and once I finally stick that landing, I'm sure the rest of the level will be good too.@ILikeKirbys you can spin jump off of walls just like a wall jump.
Yeah, I was trying to make the Turbo Tunnel in Mario when I made that (that's . They're kinda difficult the first 40 or so times, but after that the only truly hard part is when you get out of the sub area and are surrounded by giant Spinies that shoot spikes all over while you still have to dodge Spike Tops and jump between Lakitu Clouds.@ILikeKirbys Oh yeah, I've tried head in the clouds, it was really fun but 4 hours? <___< I don't even have that patience. I've only gotten as far as the sub area, those spikes are hard to traverse.
That could be it. I haven't posted any NSMB-style levels yet either, so that could be why damn near nobody's beaten most of 'em.As for the P Switch level, it wasn't really supposed to be challenging yet, just a little hard. I'm assuming the people that played my level aren't used to older Mario styles? Its the only thing I can think of that could explain why there isn't many clears. :/