This thread really ought to be a sticky thread, considering how much good stuff is in here.
So I've been fooling around with the Splattershot Pro for a few weeks now. It's a good gun, it's just extremely ink hungry. Which is why I've been using this setup for it:
![head_hat001 :head_hat001: :head_hat001:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Main
![Ink Saver (Main) :ability_inksavermain: :ability_inksavermain:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, subs 2x
![Ink Saver (Sub) :ability_inksaversub: :ability_inksaversub:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
& 1x
![Damage Up :ability_damage: :ability_damage:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
![clothes_shirt003 :clothes_shirt003: :clothes_shirt003:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Main
![Ink Recovery Up :ability_inkrecovery: :ability_inkrecovery:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, subs 2x
![Ink Saver (Main) :ability_inksavermain: :ability_inksavermain:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
& 1x
![Ink Saver (Sub) :ability_inksaversub: :ability_inksaversub:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
![shoes_shi004 :shoes_shi004: :shoes_shi004:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Main
![Ink Recovery Up :ability_inkrecovery: :ability_inkrecovery:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, subs 2x
![Swim Speed Up :ability_swimspeed: :ability_swimspeed:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
& 1x
![Quick Respawn :ability_quickrespawn: :ability_quickrespawn:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
(Again, it should ideally be triples all around. Let's pretend they are for now.)
Main Ink Saver and Ink Recovery Up are combined to maximize ink efficiency, with the Sub Saver serving to lessen the impact of tossing out a Splat Bomb. Swim Speed Up is there for the obligatory mobility buff, allowing you to better position yourself (as
@SupaTim mentioned in his build).
The emphasis is on Ink Recovery over Main Ink Saver, both in order to keep your ink tank topped off, and because I've found that Main Ink Saver only neuters the Splattershot Pro's ink consumption rather than counteracting it (if that makes sense). The emphasis on ink efficiency also comes at the cost of overall mobility. I prefer firing from the gun's max distance, so it doesn't bother me too much, but if you find yourself needing to swim further, consider these alternatives:
![head_cap006 :head_cap006: :head_cap006:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Main
![Swim Speed Up :ability_swimspeed: :ability_swimspeed:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, subs 3x
![Ink Saver (Sub) :ability_inksaversub: :ability_inksaversub:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
![clothes_tes008 :clothes_tes008: :clothes_tes008:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Main
![Ink Saver (Main) :ability_inksavermain: :ability_inksavermain:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, subs 3x
![Swim Speed Up :ability_swimspeed: :ability_swimspeed:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
The former sacrifices some additional firing time, while the latter sacrifices some extended recovery time. Take your pick.
With the buff to Sub Ink Saver, I've also considered the benefits of having an extra main of it. Something like this:
![shoes_cfs000 :shoes_cfs000: :shoes_cfs000:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Main
![Ink Saver (Sub) :ability_inksaversub: :ability_inksaversub:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, subs 3x
![Swim Speed Up :ability_swimspeed: :ability_swimspeed:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
Now, after throwing a Splat Bomb, you're left with about 39-40% ink left in the tank; this lets you fire away for a little longer, or you can hide away and refill that extra 21% to toss out another bomb.