This thread really ought to be a sticky thread, considering how much good stuff is in here.
So I've been fooling around with the Splattershot Pro for a few weeks now. It's a good gun, it's just extremely ink hungry. Which is why I've been using this setup for it:
(Main
, subs 2x
& 1x
)
(Main
, subs 2x
& 1x
)
(Main
, subs 2x
& 1x
)
(Again, it should ideally be triples all around. Let's pretend they are for now.)
Main Ink Saver and Ink Recovery Up are combined to maximize ink efficiency, with the Sub Saver serving to lessen the impact of tossing out a Splat Bomb. Swim Speed Up is there for the obligatory mobility buff, allowing you to better position yourself (as
@SupaTim mentioned in his build).
The emphasis is on Ink Recovery over Main Ink Saver, both in order to keep your ink tank topped off, and because I've found that Main Ink Saver only neuters the Splattershot Pro's ink consumption rather than counteracting it (if that makes sense). The emphasis on ink efficiency also comes at the cost of overall mobility. I prefer firing from the gun's max distance, so it doesn't bother me too much, but if you find yourself needing to swim further, consider these alternatives:
(Main
, subs 3x
)
(Main
, subs 3x
)
The former sacrifices some additional firing time, while the latter sacrifices some extended recovery time. Take your pick.
With the buff to Sub Ink Saver, I've also considered the benefits of having an extra main of it. Something like this:
(Main
, subs 3x
)
Now, after throwing a Splat Bomb, you're left with about 39-40% ink left in the tank; this lets you fire away for a little longer, or you can hide away and refill that extra 21% to toss out another bomb.