Of Moose & Men
Inkling Fleet Admiral
@Tim H. I'd like to make an update to my Hydra gear set. It's a simple one so it shouldn't need any huge changes, I'll leave it in a spoiler so that you can just copy/paste it.
Also, you can go ahead and remove the second set I posted for the Hydra, it's WAY too hard to get, and I've decided to give up on it lol.
Got one for the Hydra people may enjoy.
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(Strapping Reds) + or (Mawcasins) + or (strapping Whites) +
It is almost a requirement to have ink saver main. The Hydra eats up ink, like no other weapon. With Ink saver main, you can alleviate that. With two sets of Ink Saver, it adds another fully charged shot, and two half charged shots after throwing a splat bomb. With the Jungle Hat, you are capable of saving a bit of ink on both your Main and Sub weapon, once again allowing for more shots, even after throwing a Splat Bomb. Comes in handy VERY often. Cold Blooded I also feel is necessary as Hydra is more often than not really trying to stay up high, and hidden, much like a charger. The shoes are a bit of a toss up, Ink Resistance Up can be very beneficial, as it could help in getting you out of enemy ink far faster than non Ink Resistance Up shoes. Which, as a splatling, can be very helpful. However, it is not necessary, and because of that Mawcasins can be chosen over the Strapping reds. Ink recovery up can definitely help in recovering Ink since it does take as much ink as it does. Strapping Whites can aid in taking a bit less ink to throw Splat Bombs, which means more charges afterwards. Regardless, Ink saver main is nearly a requirement, and I STRONGLY advise carrying it if you ever intend on becoming a Hydra main.
+
+
(Strapping Reds) + or (Mawcasins) + or (strapping Whites) +
It is almost a requirement to have ink saver main. The Hydra eats up ink, like no other weapon. With Ink saver main, you can alleviate that. With two sets of Ink Saver, it adds another fully charged shot, and two half charged shots after throwing a splat bomb. With the Jungle Hat, you are capable of saving a bit of ink on both your Main and Sub weapon, once again allowing for more shots, even after throwing a Splat Bomb. Comes in handy VERY often. Cold Blooded I also feel is necessary as Hydra is more often than not really trying to stay up high, and hidden, much like a charger. The shoes are a bit of a toss up, Ink Resistance Up can be very beneficial, as it could help in getting you out of enemy ink far faster than non Ink Resistance Up shoes. Which, as a splatling, can be very helpful. However, it is not necessary, and because of that Mawcasins can be chosen over the Strapping reds. Ink recovery up can definitely help in recovering Ink since it does take as much ink as it does. Strapping Whites can aid in taking a bit less ink to throw Splat Bombs, which means more charges afterwards. Regardless, Ink saver main is nearly a requirement, and I STRONGLY advise carrying it if you ever intend on becoming a Hydra main.
Also, you can go ahead and remove the second set I posted for the Hydra, it's WAY too hard to get, and I've decided to give up on it lol.
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