HappyBear801
Inkling Fleet Admiral
Bomb Rush Build:General builds:
Quick Respawn Builds
Quick respawn sets get you back into the action faster after a splat. There are several different strategies and ideologies for using quick respawn, ranging from capitalizing on trades, to general respawn ability, to gimicky tower control builds. Some sets run "full" quick respawn, meaning they the equivalent or near equivalent of 3 mains or more of quick respawn. Other builds run slightly less in order to fit in an ability that compliments quick respawn. Many pieces are interchangeable with lots of abilities available based on what exactly you want to do with your strategy. My recommendation is to run at least two main or 6 subs of quick respawn to get a noticeable advantage from the ability, but tailor the rest of your gear based on your playstyle. Here are some examples:
Set I - Sonic Respawn
Retro Specs or Backwards Cap | or |
Squid-Stitch Tee |
Choco Clogs or Moto Boots | or |
This set is a full quick respawn set that seeks to increase mobility. If you get a shiny respawn hat with swim speed or run speed, that would be ideal. The set is very versatile and can be used on just about any shooter or blaster. The swim speed set is also good for the splat roller and carbon roller and their variants. Use the ink saver main hat if you are worried about ink consumption, otherwise the special saver fits in really well with respawn builds.
Set II - Special Saver (with or without comeback)
Squid Nordic (no picture) or Backwards Cap or Five Panel Cap | or | or |
Squid Satin Jacket (no picture) |
Orange Low-Tops or Cream Basics or Choco Clogs | or | or |
The basics of the special saver are to run the (near) equivalent of 2 main quick respawn and 2 main special saver. 6 subs of special saver lets you keep about 70% of your special meter, which is great on hard to get specials like kraken or inkzooka, but useful on everything. Comeback (if you choose to run it) is effective on quick respawn builds because you get back into the action much faster. Combine it with swim speed and you will be travelling very fast for 20 seconds.
Set III - High Efficiency
Retro Specs |
White Striped LS |
Black Trainers |
This set is for weapons that require a lot of ink but still want to benefit from quick respawn. This is also useful for Turf Warriors that just like to ink turf, or stand and shoot for awhile for pressure, etc. Depending on the weapon, the shirt can be switched out for swim speed, damage up, or special charge up. Good for the dynamo rollers and things like the splattershot pro or .96 gal.
Alts:
Squid-stitch Tee |
Basic Tee |
Tri-Color Rugby |
NOTE: Add stealth jump to any set with 2 mains or 6 subs of quick respawn to get a build that is really good at jumping to the tower after a splat, or getting back into battle quickly and surprising your foes. My favorite are the cream hi-tops
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Because swim speed so universally helpful.
Defense Builds
Defense loadouts use at least 3 mains or 9 subs of defense up to seriously hinder the time-to-splat of popular weapons like the Tentatek Splattershot and .52 Gal. These builds tend to be pretty durable, but that are no where near invincible, so don't think you can tank everything. Sometimes you will absorb a half-charged splatterscope shot, but don't get ****y. Often builds will use one or two pure defense up items, which are hard to obtain but add another level of protection.
Set I - General
Lightweight Cap |
Baby-Jelly Shirt |
Squid-Stitch Slip-Ons |
This is just a basic set that allows you to be mobile with a bunch of swim speed as well as including some ink saver to help you keep firing in bad situations. If you are confident with your ink efficiency, the retro sweat is a decent inclusion.
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Set II - Special Charger
Takaroka Mesh |
Slipstream United (no picture) |
Blue Lo-Tops |
This set is good for charging slow specials like inzooka or kraken while maintaining the defense gimmick. WORK IN PROGRESS
Sonic Builds
When someone says "Sonic" they might be talking about the blue hedgehog, but in this context they are probably talking about a build that attempts to max out swim speed and run speed. Many short and mid range shooters can effectively use the Sonic loadout because they have good ink efficiency and an already decent strafe speed while firing. The build is relatively easy to put together except the headgear. You can try to get a pure swim speed or run speed hat, or do the best you can with a perfect of your choice.
What else do we need?Set I
Golf Visor | (this is often the hat I see with multiple run speed subs, even though it is not a natural roll)
Black Baseball LS |
White Kicks |
There is a lot of flexibility with this set, depending on if you run strafe or swim strafe more often. You can run a swim speed hat and try for more swim or run speed on it as well. This set is good for any of the short range shooters, as well as the L-3s, nzaps and splattershots. I'd be hesitant to run it with the .52 gals because of the almost requirement for stacking damage up at high levels.
Pilot Goggles : |
Green-Check Shirt: | OR Blue Sailor Suit: | OR Purple Camo LS: : |
White Arrows : |
All about the special and range of the Bombs! However, if using Seeker Rush, Bomb Range Up will have no use. Instead use:
White Arrowbands : | OR Skull Bandana: |
Green Tee: | OR Reel Sweat: | OR Zapfish Satin Jacket: | OR Layered Vector LS : |
For sub support (most useful on Seekers, but also has its uses where Splat Bombs and Suction Bombs are concerned; don't use for Burst Bombs), use these:
Fishfry Visor : | OR Jet Cap : | OR Designer Headphones : | OR Jogging Headband : |
Baseball Jersey : | OR Firefin Navy Sweat : | * OR Green Zip Hoodie : | OR Choco Layered LS : |
*Pure sub support designated for Splat Bombs and Suction Bombs; no effect on the Special itself
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