TeaBee
Inkster Jr.
- Joined
- Mar 4, 2016
- Messages
- 24
- NNID
- BuzzyTeaBee
- Favorite Stages + Modes
- Arowana Mall + Splatzone = Different places to divide and conquer. Bomb range is also helpful for an element of surprise. I recommend Splat bombs for the ramps in the middle.
- Museum D'alfonsino + Splatzone/Tower Control = Easier to cover ground with ink and better access to the opposing team's side.
- Mahi-Mahi Resort + Splatzone = Has a lot of room and high ground. Also has the quickest route which has some cover.
- Walleye Warehouse + Splatzone = Lots of cover to hide behind and maybe some wall tricks that can be used on every wall including the boxes.
- Arowana Mall + Splatzone = Different places to divide and conquer. Bomb range is also helpful for an element of surprise. I recommend Splat bombs for the ramps in the middle.
- Meh Stages + Modes
- Blackbelly Skatepark + Splatzone/Tower Control = Lots of cover, splat the walls to climb over to the other teams side for a surprise attack. Unless you're prepared to get splatted, don't climb up the middle of the stage. Sprinklers are decent for distractions and in the right spot are great for splatzone. Never really played much Tower Control on this stage, but sandwiching might work. I'll have to experiment more with that.
- Saltspray Rig + Splatzone = Has plenty of High ground. Quick reflexes are needed to reach the center along with spacial awareness to prevent sneak attacks.
- Walleye Warehouse + Tower Control = Easier access to opposing team's side.
- Port Mackerel + Splatzone = Stages has a lot places to hide and corners to turn. I should probably try Ninja Squid there. Snipers seem to love inking the corridors, luckily you can hide behind the walls and let them come to you.
- Piranha Pit + Splatzone/Tower Control = Kind of a challenge, unless someone makes it to your side and cover the ground with their ink. There's a risky way of covering more ground, but no one has to be near the spawn point or see you. Tower Control is more challenging since the inclined conveyor belts are connected now and there are more places to hide behind.
- Ancho-V games + Splatzone
- Kelp Dome + turf war
- Hammerhead Bridge + Splatzone
- Flounder Heights + Splatzone/Tower Control = Reaching the building and watching the map to see where the other team is going for a surprise attack is helpful. Also, Covering parts of the building that people rarely take notice of.
- Camp Triggerfish + Splatzone/Tower Control = I find
- Blackbelly Skatepark + Splatzone/Tower Control = Lots of cover, splat the walls to climb over to the other teams side for a surprise attack. Unless you're prepared to get splatted, don't climb up the middle of the stage. Sprinklers are decent for distractions and in the right spot are great for splatzone. Never really played much Tower Control on this stage, but sandwiching might work. I'll have to experiment more with that.
- Stages + Modes I tend to Stay Away From
- Any stage with Rainmaker - Feels like an escort mission or Football except the only way to pass the ball is when you die.
- Camp Triggerfish - Has a divide and conquer process that I'm trying to resolve. What makes it more difficult is that rank matches lower the floodgates at the beginning of the match.
- Ancho-V games + tower control
- Kelp Dome +Tower Control/Splatzone
- Moray Towers + everything - In my perspective requires a lot of climbing and teamwork. Never be alone on this stage without a backup plan. If you or your teammate are "shooter, you can shoot the bridges from above which can keep you safe while covering more ground. The benefits from shooting above ground is that you can sandwich an opponent that way.
Wow......I really typed a lot. I kind of skipped on explaining the other stages.
Last edited: