I've been thinking about this because I feel the game is mostly fine except for a few outliers. If you disagree with one of my choices then please, just tell me how you use it and I'd be happy to adopt a new playstyle or try at an Achilles Heel. My only rule is be reasonable!
96 Gal - This weapon sure was full of salt in it's hay day huh?
Well, now I just feel bad for it, It's IMO the least useful of the
Longest Range Tier Shooters. (Jet Squelcher, Dual Squelcher, Splattershot Pro, 96 Gal) It's main issue is that you can't really use it as a Long Range Weapon most of the time because of the combination of a giant spread and it's slow fire rate. I usually find myself either having to get super close to someone to actually hit them, or they come to me. When a Long Range Weapon can barely be used Long Range and is only less than decent close range you know there's a problem.
The only thing it really has going for it is the 2HKO but even then what's the point if you can't even hit them? Most of my shots with this weapon are Spray-and-Prays unless I'm 2 Inches away from them.
I forgot exactly what they did to it that made it go from Saber Tooth Tiger of Splatoon, to a Small Gnat, but whatever they did they need to fix it up good. At this point you'd be better off using either the Splattershot Pro or the 52 Gal.
H-3 Nozzlenose - Here we go, from a weapon that was a declawed, to a weapon that never really had claws of it's own in the first place.
I feel this weapon was ignored shortly after its release, there hasn't really been any Buff for it that I know of, but I feel it's in desperate need for one.
First off, it's so slow to use. Usually with the Nozzlenoses you won't kill in one go and for the H-3 (at least for me) is no exception. It's fire rate doesn't at all prepare for this. You shoot one round and your basically immobile for a second. You can't do anything within the time this is happening. I suppose this weapon has it's range as a helpful tool, (I think it has more range than the L-3 anyway) but it doesn't help that the shots the Nozzlenoses' shoots move hecka slow! This one is a better case than the 96 Gal I suppose, with a more spaced out playstyle and eagle eyed aim you can play well enough with it, but I feel this weapon should get a bit of acknowledgement. This weapon doesn't really give you an edge over weapons that outrange it. I just wish they could have a set for it that helps out with it's issues with close encounters. Sheldon's Picks Vol. 2? Naw, I wanted a new L-3 anyway. haha
This isn't all of the weapons that need buffs but these are the Main ones and/or the ones I can remember. Also some others I can't quiet put my finger on what's odd with them. (Jet Squelcher) :V
Splattershot Pro - This one is basically a backwards 96 Gal but to s lesser extent. It was decent enough before but now it's pretty good. A bit too good though.
This weapon is probably the best of the Longest Range Tier Shooters. It has a great fire rate so it can't easily be picked off close range, it has well,
one of the longest ranges so it's not outranged unless someone uses a Jet Squelcher (And I never see anyone use that) it has a decent speed while shooting so you're not a complete sitting duck while shooting, and it's not effected by Defense Up which means, it's always 3HKO Time!
It's so rounded that I feel it needs a weakness. Every weapon that's strong in one place is weak in another. I think the best thing for it would be to allow it to be effected by Defense Up. It wouldn't make it super weak but it would definitely be simple and help make the game more balanced. Either that or slow it's fire rate.
I'm fine if it gets a Defense Up nerf because even if it's long range and takes good aim, it still has potential where you can play it like any other shooter. Unlike the Jet Squelcher, it doesn't have to stray too much from the normal "shoot and advance" tactic. The Jet
needs to abuse it's range. It's easy to take out close range. The Splattershot Pro doesn't have this issue to that extent. It can take care of itself in almost all situations. It's probably the most well rounded weapon I've seen. It has no specific weakness really. It's fine Long Range, it's fine Close Range.
Rollers - This one is very minor, but if they added this, this would be amazing for making Rollers less privileged. Rollers need to make louder sounds.
I did say it this was minor correct?
I feel I get randomly rolled over and flicked to death by Rollers all the time because there's no warning to them. Every other weapon has it's own distinct sound, but Rollers are just mostly silent. They do make a sound, but you can't really hear it over the music usually and it's not at all easy to pinpoint.
52 Gal - What's with all the callbacks to the 96?! Oh wait, I misheard... Oh yes! the 52 Gal!
This one is the worst of it IMO. It's the lowst TTK Shooter. Which is fine so long as there's a catch, but nope, just point and kill. Sometimes, just move the gyro around and you get splats. The best way to deal with this would be to give it slightly less range. I don't think it should be on par with the Splattershot. If the weapon is such a quick killer they should need to get closer to kill. Every other weapon type follows this rule. Close combat oriented weapons need a fast TTK, but this thing is Mid Range by Shooter Weapon standards. If it's on par with the Splattershot then it's just a Slow Splattershot that kills in an fourth of a second. It's range should be between a the Splattershot and the Sploosh. So maybe like instead of shooting up to the 3rd Line in the shooting range, (I think that's where the Splattershot clocks in) maybe it should shoot up to the 2nd Line and a Half.
Wow, that was a wall. haha. What do you guys think? Any addons or dissagreements? I'm all ears, just tell me, I really want to hear your ideas! My only rule is "Be Reasonable!"