Right Whale
Inkling Cadet
(Games)
"Hello, Terence. So you wanna learn how to play K&C, well, It's simple, sort of. Hmm, I hope I remember how to play since my childhood. So first, pick a class, your choices are.
Charger Elf. Class Bonus: Speed Stat Raised. Class Penalty: Defense Stat Lowered.
Roller Brute. Class Bonus: Attack Stat Raised. Class Penalty: Speed Stat Lowered.
Shooter Soldier. Class bonus: Luck Stat Raised. Class Penalty: Special Stat Lowered
Once you've decided, pick a name for your character. Now I'll explain the rules:
As the GM, I'll lay out a scenario and give you instructions and narrate on your characters actions. It will work on a turn based system, each player has a turn where he may enter a shop where they can buy weapons and Armour that increase their stats, if they are in a town or city. Or attack if they are in combat. Every player will start with 10 HP, if they lose all their HP, they are out of the game for 5 turns where they may re-spawn at a near town or city. The more you attack you build up your special, when it's full, you can unleash a one-hit attack. The speed stat can let you attack before the enemy, the defense stat decreases the amount of damage an enemy does to you, the attack stat increases the amount of damage you do to the enemy, the luck stat increases the chance of hitting critical hits, the special stat decreases the time it takes to charge up your special attack.
See, simple right? Yeah not really. But, pretty easy to learn! We can start now or wait for more people to come.
(I just though of that on the spot, I don't know hat to do with it though @ReedRGale can you tell us how this gonna work?))
"Hello, Terence. So you wanna learn how to play K&C, well, It's simple, sort of. Hmm, I hope I remember how to play since my childhood. So first, pick a class, your choices are.
Charger Elf. Class Bonus: Speed Stat Raised. Class Penalty: Defense Stat Lowered.
Roller Brute. Class Bonus: Attack Stat Raised. Class Penalty: Speed Stat Lowered.
Shooter Soldier. Class bonus: Luck Stat Raised. Class Penalty: Special Stat Lowered
Once you've decided, pick a name for your character. Now I'll explain the rules:
As the GM, I'll lay out a scenario and give you instructions and narrate on your characters actions. It will work on a turn based system, each player has a turn where he may enter a shop where they can buy weapons and Armour that increase their stats, if they are in a town or city. Or attack if they are in combat. Every player will start with 10 HP, if they lose all their HP, they are out of the game for 5 turns where they may re-spawn at a near town or city. The more you attack you build up your special, when it's full, you can unleash a one-hit attack. The speed stat can let you attack before the enemy, the defense stat decreases the amount of damage an enemy does to you, the attack stat increases the amount of damage you do to the enemy, the luck stat increases the chance of hitting critical hits, the special stat decreases the time it takes to charge up your special attack.
See, simple right? Yeah not really. But, pretty easy to learn! We can start now or wait for more people to come.
(I just though of that on the spot, I don't know hat to do with it though @ReedRGale can you tell us how this gonna work?))