- Joined
- Dec 15, 2011
- Messages
- 738
- NNID
- RespawningJesus
Considering how we have never really seen higher levels of play, we cannot say for certain whether or not spawn camping will be a problem. Not only that, but we will have weapons that could potentially break a spawn trap fairly easy.I get all of that, but there are other factors at play here.
There's a certain threshold, for example, in which it doesn't really matter how equal teams are in skill. If the design of the map heavily favors spawn-campers, at times it can be almost impossible to break a lock.
And we want an accessible game. We don't want it to be overly easy to hold teams down at spawn. Right now, Walleye is built to really facilitate spawn camping at all levels of play.
In public matches, spawn trapping is going to happen no matter what, usually when there is a large difference in skill between teams. Hell, even in higher levels of play this could happen; one team might just be completely superior to the other. Either way, the better team wins, moves on to the next round. Now, if teams are evenly matched are able to spawn camp each other, then it becomes a problem.