As Steve Jobs most perfectly surmised, "the customer doesn't know what they want until they see it." The reason why Nintendo has stayed afloat all these years is because they are willing to take risks, and more of those risks have paid off than not. They could have very easily played it safe with each console only offering graphics/processing improvements, but they experimented with new ideas that ended up becoming industry standards. There really wasn't any need to develop a "fancy" hand-held console with "basic" home consoles. Well, there wasn't until after they went ahead and made one.
You were the one saying people need to adapt to the future or stay in the past with the rest of the dinosaurs. Now you're saying there's no need to innovate; just keep doing what's worked all along. Thing is, there was a time when what's worked all along didn't exist; someone had to start it. People who adapt to the future ARE the dinosaurs; people who MAKE the future are the ones who survive the next generation. Imagination rules the world, and Nintendo has shown they have plenty of it.
I'm not sure if you're living proof of Steve Jobs' sentiment, are arguing for the fun of it, or think that pessimism is edgy and cool; you've bounced between wanting innovation & growth and preferring the status quo all the while proselytizing Nintendo's and Splatoon's imminent demise due to both. I don't know which it is, but I'll say this: they know what they're doing. They have a tendency to play the proverbial long game where most companies and consumers focus on the short term. There's a reason why every journalist and armchair expert criticizes Nintendo's horrible decisions year after year, yet the company is still chugging right along. It's called long-term thinking: they're willing to take a few short-term blows on the chin in order to secure long-term successes.
Not just video games either. Every industry is like this. Very few businesses would be recognizable today than when their industries began. H.J. Heinz made thick and sour ketchup the standard with everyone else imitating him; prior to that, ketchup was runny, salty, and prohibitively expensive because it required 6 hours to cook and spoiled in 2 hours. Nestlé had the idea to add milk to chocolate and invented milk chocolate in that way; Hershey's was the only other company able to keep up with Nestlé because William Hershey figured out Nestlé's recipe. (Mars came later, and Ghirardelli pretty much stole Nestlé's secrets and took them to San Francisco.) Even non-businesses need to keep up: John F. Kennedy defeated Richard Nixon in the 1960 U.S. presidential election because he was more prepared to debate on television than Nixon (though, of course, Nixon later learned how to do it too).
And for a contrasting example, remember when Motorola was a household name in the 90's into the mid-00's? The reason why no one talks about them anymore is because they failed to keep up: Whereas other companies like Samsung and Nokia pushed ahead and released digital phones, Motorola executives were convinced digital would not take off and kept their phones analog, and they fell behind harshly because of it. And Nokia has since fallen behind due to the Blackberry smartphone's lack of a large touch screen and got itself bought by Microsoft and most of its staff laid off.
Not only that, Nintendo technically pioneered gyroscopic/Sixaxis controls with the Gameboy Tilt sensor. They were also the first to introduce shoulder-buttons, afaik. They also brought PC shooters to the console world with Goldeneye 64. I hate to make a "kids these days" statement, but I don't think most of the newer generations of gamers understand how many things that are par for the course today were pioneered by Nintendo. It's pretty funny to hear hardcore gamers dump on Nintendo while their games and consoles use a lot of concepts Ninty created. The only things Sony and Xbox can really offer are better graphics and processing speeds. Basically, they're using SEGA's old "Blast Processing" sales pitch because they really don't have any of their own innovations to brag about.
Arguably, the Sony and Microsoft systems did create at least one industry standard: Reliable online play. Then again, even that was not popularized by them, but by SEGA with the Dreamcast, with
Chu Chu Rocket! and
Phantasy Star Online pioneering the way, the former also being the first major console release to have DLC. But the PS3 and Xbox did make online gaming fluid and consistent.
It's a shame SEGA self-destructed with corporate mismanagement. The Dreamcast and Saturn were both very good systems. The only thing stopping them was the fact that no-one knew about them outside of Nihonland. If they had executed competent international marketing and distribution, there very well could still be a Nintendo-SEGA console war today.
I'd blame Bernie Stolar on that. The guy was mismanaging Sony's American video games branch for some time (but was held in line by his colleagues) and let go, where he then joined SEGA and proceeded to cancel projects and create vanity projects that drove SEGA into the ground. He's now working as a freelance grunt-levle programmer, where I feel he belongs.
adapting doesn't mean you have to make a complete gimmick related console with wacky controls it just means you just stay ahead of the competition and know what's best
Motion Controls were never going to win over gamers in the long run....everyone knows that
when everyone plays a video game i think they prefer the controller to be as basic as possible that doesn't mean it can't have any new features but they don't want it to come off as some obnoxious piece of hardware that's trying too hard to be cool and hip
why do you think the sony dualshock controller has so many fans? it's basic but still has made some upgrades over the years without completely scrapping it's entire design for something unknown and new
we've come to the point where innovation in a console is harder to come by....why risk it all on a new untested style when you can make slight improvements upon what's already been working for you?
PS2---->PS3
Xbox----->360
Gamecube----->Wii
those were big leaps and changes
but this
PS3----->PS4
360---->Xbone
Wii---->Wii-u
it's just a slightly upgraded version of the past generation there's nothing as big or as interesting to comment on like last time
Did you miss BlackZero's entire point? Nintendo's whole schtick is innovation. They created a ton of stuff that became industry standards today. Theres a reason why Nintendo is by far the oldest company in video games (having been founded in 1895). Here's a run-down on what's been covered:
NES: Made video games palatable to North Americans after the Great Video Game Crash of 1982. Made video games appealing to families. Invented multiplayer.
Super Mario Bros.: Popularized platformers. Introduced scrolling. Introduced background music while playing. Introduced a goal at the end.
The Legend of Zelda: Invented the battery-based game save.
Duck Hunt: Brought shooters to home consoles.
Final Fantasy: Brought JRPGs to the west. Also inspired digital RPGs in general.
Super Mario Bros. 3: Invented video game maps for fast travel. First very long 2-D platformer.
Famicom Wars: Popularized strategy RPGs.
Game Boy: Made handheld gaming popular.
Tetris: First falling-blocks puzzle game. Will forever be the most popular falling-blocks puzzle game.
Pokémon: Popularized monster-collecting games. Still the only major multiplayer-oriented turn-based RPG on the market.
Game Boy Camera: Introduced cameras on handheld devices. Built-in mini-games created ideas of avatars based on the players themselves.
SNES: Increased technology was used to do things not previously possible in games, as listed below.
Donkey Kong Country: Popularized pre-rendered sprites and backgrounds.
EarthBound: While not obvious to a player, its unique code set the way for more innovative and efficient game programming in the future.
The Legend of Zelda: A Link to the Past: First 3-D polygons in a video game (the Triforce).
Star Fox: Mode 7 scrolling was made for this game, allowing 3-D-looking gameplay. Would later be used further in
F-Zero and
Super Mario Kart.
Super Mario Kart: Popularized the kart racer, such as wacky course designs and use of items.
Super Mario RPG: Legend of the Seven Stars: Popularized the humorous RPG.
Game Boy Color:
Super Mario Bros. Deluxe: Popularized the idea of handheld re-releases.
Pokémon Pinball: Like with
EarthBound, not obvious to players, but it led the way for more realistic bounce-type physics. First popular video game with rumbling.
Nintendo 64: Made standard analog sticks and shoulder buttons. Confusing controller layout had room for improvement.
Super Mario 64: Completely redefined 3-D platformers (Compare this to
Bubsy 3-D, for instance). Invented collect-a-thon platforming.
Mario Kart 64: First 3-D kart racer. Everyone wanted to make a clone of this game. Nintendo's approach to 3-D racetracks would forever become standard.
Star Fox 64: Popularized games with multiple endings. Introduced controller rumbling.
GoldenEye 007: Demonstrated first-person shooters can work on home consoles. Probably the reason Microsoft wanted Rareware so bad.
Mario Party: Invented the video board game.
Super Smash Bros.: Popularized mascot fighters. Most mascot fighters to this day are about ring-outs and cartoon violence.
Banjo-Tooie: Led the way for shadow and lighting effects.
Game Boy Advance: Horizontal scheme is now standard for all handheld gaming, including mobile gaming.
Advance Wars: Popularized strategy RPGs in the west.
Pokémon FireRed and LeafGreen: Brought infrared communication to handheld gaming.
WarioWare: Mega MicroGame$: Invented the microgame.
WarioWare: Twisted!: Introduced motion controls based on ball-bearing accelerometers. This same technology is used in the Wii Remote and most mobile devices.
Nintendo e-Reader: Precursor to QR Code system we see everywhere today.
Rhythm Tengoku: Simplified rhythm games to its barest. Is consistently quite popular in Japan.
Virtual Boy: An attempt at 3-D gaming. It would take several more years for Nintendo to get it right.
Mario Clash: An experimental but somewhat successful effort at making 3-D an integral part of a video game.
GameCube: Arguably the least innovative Nintendo system, and thus not remembered quite as fondly as its predecessors. But it did have some ideas.
Pikmin: Demonstrated army management games can work on home consoles.
Super Smash Bros. Melee: Accidentally demonstrated mascot fighters can have competitive gameplay. Pushed graphical detail of fighting games. First extensive use of orchestrated music in a video game.
Sonic Adventure 2 Battle: A show of goodwill between two former business rivals.
Phantasy Star Online (Gamecube version): Brought Gamecube online. Use was limited but well-liked. Gave ideas for how online gaming would work in the future.
Metroid Prime: Further reinforced the idea that first-person shooters can work on home consoles. Gritty atmosphere becomes inspiration for other developers. Retro Studios's breakout hit.
F-Zero GX: First major release to have connectivity between itself and an arcade title.
F-Zero AX is the first major arcade release to have card-based game save systems, which is now standard in recent arcade releases.
Doubutsu no Mori (
Animal Crossing): Popularized the feel-good, slow-paced game, though
Harvest Moon has been doing it for some time.
Nintendo DS: First online Nintendo system. It beat out the PS3 and Xbox for being the first video game system to have online connectivity right out of the box. The two screens, while not widely imitated, at first confused develoeprs but they learned to like it. Touch screen is now standard in all handheld gaming.
Super Mario 64 DS: First 3-D platformer on a handheld system.
WarioWare: Touched!: Demonstrated what can be done with a touch screen and a second screen.
DS Navi: Demonstrated utility programs can work on handheld consoles. Precursor to non-game apps on mobile gaming today.
Brain Age: Train Your Brain in Minutes a Day!: Invented brain-training games. Still imitated today.
nintendogs: Popularized pet simulators on handheld gaming that isn't on an LCD screen.
Professor Layton and the Curious Village: Brought a string of imitators, either of the British gentleman protagonist or of brainteasers.
Mario Kart DS: First online Nintendo game. First online racing game.
Tetris DS: First online puzzle game. Tetris would forever be playable online from here on out.
New Super Mario Bros.: Revitalized 2-D platforming. Indie gaming being mostly 2-D platforming is due to this game.
Scribblenauts: Popularized family-oriented sandbox gaming. Breakout hit for 5th Cell.
Wii: There is no denying the impact this system had on video gaming. It created an expanded audience that crushed sales of its rivals. Motion controls would become an industry standard. The Virtual Console and WiiWare made all of its rivals have online libraries and is a precursor to Steam.
Wii Sports: Popularized motion controls. Is currently the top-selling non-mobile game in history. Popularized user avatars, previously done with
Game Boy Camera.
WarioWare: Smooth Moves: Demonstrated all the different things that can be done with motion controls that were previously impossible.
Mario Kart Wii: Brought motion steering to console gaming.
Jett Rocket: Demonstrated what can be done with the 64MB limit of WiiWare: A complete, full-size 3-D platformer with up-to-date graphics and sound.
Wii Play: For better or for worse, popularized the mini-game collection type of game. Gameplay styles in this game would become common in mobile gaming.
Super Paper Mario: 2-D and 3-D switching would become an occasional but frequent game mechanic in indie gaming.
Zack & Wiki: Quest for Barbaros' Treasure: Capcom shows everyone how point-and-click can work with today's technology. Gets ball rolling on point-and-clicks.
Wii Music: While unsuccessful, the system used for user-generated content distribution would be utilized for future, better-selling games.
Animal Crossing: City Folk: Brought this genre of games (whatever it is) online.
Monster Hunter Tri: Popularized the monster-slaying game.
New Super Mario Bros. Wii: Proved that even the expanded audience, causal gamers if you prefer, could handle difficult games. Introduced gimmicks in 2-D platforming that would be copied endlessly from here on out.
Xenoblade Chronicles: Greatly expanded the scope of sandbox games. Nintendo of Europe's first big chance at localization and did it wonderfully.
Wii Sports Resort: Demonstrated what the Wii Motion Plus could do. Ideas have seeped into other companies and other media.
Nintendo 3DS: The 3-D of this system is underused, but not everyone can perceive it, so its limitedness is necessary. It is otherwise an improved DS, but it currently has a few new things of its own:
Mario Kart 7: Further streamlining of online play for racing games.
StreetPass Mii Plaza: First major release that uses pass-by data sharing.
Pokémon X and Y: Pushed graphical capabilities of the 3DS. Outdone again by
OmegaRuby and Alpha Sapphire. First fully online Pokémon main-series game.
Style Savvy: Popularized the fashion game. Demonstrated that yes, a fashion game can be good if you put real talent and a good budget into it.
Yo-kai Watch: A phenomenon in Japan. Pokémon's first real competition in 18 years. Already has a multimedia empire. You can't spend more than 5 minutes in Japan without seeing Jibanyan somewhere.
Animal Crossing: New Leaf: I don't know what makes this one so very popular, but it cemented Animal Crossing as a first-tier Nintendo IP.
Shovel Knight: First indie breakout hit on a Nintendo system (Yacht Club). Paves the way for a series of indie games on the 3DS, such as
Mutant Mudds.
Tomodachi Life: Re-popularized Sims-type gaming.
The Legend of Zelda: A Link Between Worlds: Updated classic Zelda-style gameplay to modern technology.
Wii U: The newest of Nintendo's systems, not too popular in the west but still pretty popular in Japan. (Please remember to check the links I gave--Wii U games
regularly crack the top 5 weekly sales in Japan. There is no way you CAN'T consider that a success.) It has only recently found success though, so this list is a bit shorter than the others. The Wii U GamePad hasn't taken off quite as intended though:
Mario Kart 8: First Nintendo release to have extensive DLC. While not yet imitated by others extensively, this game's DLC system is said to be one of the best made.
Super Smash Bros. for Wii U: First combat game to segregate competitive and non-competitive players. (Previous games do this, but they were player-run.) First home console game to have YouTube integration.
Splatoon: Made third-person shooters accessible outside of the hardcore audience. First shooter to be a widespread success in Japan. Experimental drip-fed DLC system is currently incomplete; it's anyone's call how popular this will be in the future. This game, despite being out for less than a year, has already been imitated.
Super Mario Maker: Nintendo's first popular user-generated content game. Still too new to see how it stacks up to
LittleBigPlanet in popularity or beginner-friendliness, but it does have the largest UGC collection online currently.
Nintendo more or less controls the video game business from behind the curtains. Almost everything standard in video games now can be traced back to Nintendo. (And I know I have some 3rd-party titles there, but they were all first released on Nintendo systems and can owe their success to Nintendo.)
this isn't about fitting in it's about having a community of people you deem as friends to chat with and play games with on the system and The NX Seriously needs to get on the boat with the community system that Xbox And Playstation have
There IS a community. One of them is right here.