WeirdChillFever
Pro Squid
- Joined
- Jun 10, 2014
- Messages
- 122
I'd be bummed out too, if it weren't for the fact all Splat Bomb Rushes (except Sloshing Machine) get their specials LESS often, as the Splat Charger, Splatterscope and Luna Blaster Neo get a 75% decrease in Special Meter per death.Imo the specials were intolerable as it was. If the specials are even MORE abused this might well lead to me putting the game down for good. It was BARELY tolerable before. And in particular bomb rushes and bubblers. They were overused and broken. If they're used MORE now, the game will be flat out broken. This is a very sad day for Slatoon :(
I was excited for balance updates coming but looking at what theyve done Im starting to wonder what insanity motivated them to completely turn the entire gameplay around a year into the game when all but the high level players have mostly stopped playing, while simultaneously NOT addressing most of the real problems, namely the effects of lag on some weapons (in fact they're making that worse), and the effect of scummers abuseively stacking gear (and in some cases they make that worse.)
It's like replacing half the MK8 item boxes with blue shells and adding an Orange Shell that takes out the #2 and #3 player and calling it a balance update.
Isn't that what the burst bomb mains were using it as before? Doesn't that make it worse?
"The main problem with eliters is their range combined with the effectiveness of burst bombs as a close range killer!"
"We have the solution! We'll make the burst bombs even MORE deadly, make the long range shots charge faster, but make both the eliter AND the custom eliter have no midrange ability at all! Even though Custom has nothing OTHER than the main gun! Also, MOAR SPECIALZ! Please understand."
Yeah....I really REALLY don't know what their thinking is. Im not sure if it's about "lets remove anything but midrange shooters and make guns solely about charging specials because reasons" or "We want people to stop playing Splatoon so they buy NX after it's announced in 2 months, so let's make it as unfun as we can"
But everything about this patch screams "fixes no existing problems, makes those problems worse, breaks a few weapons for no reason, but includes a few fixes everyone wanted, and the Jr. will be even MORE broken than before. Because it just didn't have enough bubbler charge rate.
Normally I love the balance updates but from the moment i read these patch notes I've been thinking "there goes Splatoon"
This also goes for Bubbler, where the Splattershot Jr, Tri-Slosher and Zink Mini Splatling get a 60% decrease in Special per death.
There are still a lot of Bubbler weapons left, but these are all way less common than these three and charge it slower as well.
Think of weapons like Squiffer and Custom Blaster
Again, same with Inkzooka (except for the Aerospray MG, which gets more Inkzookas)
But then there's the Tentatek losing 75% per death.
For an agressive weapon like the Tentatek, that's pretty huge.
In general, there will more specials for some weapons and less for the most common weapons.
I think the weapons that got played for the powerful specials (Tri-Slosher, Luna Neo) will be played less.