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youre_a_squib_now

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I think all bombs need is the paint splatters around the main circle removed (it's like 40% of the paint), and a slight nerf to the indirect radius (7.0 is too much for a 1 second fuse time)
 

OnePotWonder

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fire away
I still think Torpedo's ring of explosive pellets should be reworked into a unique sub. I'm thinking a 45% cost contact explosion sub with a small 35 damage radius and a bunch of 12.5 damage pellets. Primarily for chip damage, secondarily for cheap paint to help options that need it most, like blasters or rollers. Serves as a nerf to Torpedo's threat level in the process.

Fizzy Bomb should have its damage reduced from 50 direct/35 indirect to 45 direct/30 indirect, reducing its chip damage power. Then its ink cost should be tied to its level of charge; 55% for no charge, 60% for partial charge, and 65% for full charge.
 

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