This so much. What's worse is being disconnected after starting a match. Not even getting off the spawn platform and seeing "Communication Error" is not a very happy experience.I'm honestly thinking about dropping Ranked all together because of lag. My connection isn't even bad but when I'm playing with people on the opposite side of the world I get splattered like 10 seconds in from an invisible splat bomb and end up loosing every single game I enter. I honestly wish there was an option to play national and international to avoid getting boned from connection issues that aren't your fault.
While I can understand being at a disadvantage because of your teammates level or weapon choice. I still prefer tower control over splatzones.This so much. What's worse is being disconnected after starting a match. Not even getting off the spawn platform and seeing "Communication Error" is not a very happy experience.
The inkbrush shouldn't be underestimated. Like... at all. That Sprinkler is super useful when you've taken the tower back from the enemy pushing it into your territory (there is undoubtedly a ton of enemy ink everywhere) use the sprinkler to save some of your team's time and to build up and inkstrike to hit that damn sniper that no one can shake.Does anyone else hate Tower Control?
I feel like the mode is a joke sometimes and the weapons that your teammates use have more of an impact on the outcome of the match than in the other modes. For example, If you have an inkbrush on your team, which has a near-useless sprinkler and a barely-helpful inkstrike, you're probably going to lose because the match becomes like a 3v4.
I love that about the Splattershot Jr. It's good to toss up a Splat Bomb and make a Charger move or die (usually move, but occasionally they die). It's also good for Suction and Burst Bombs, though arguably less so for them (Suction Bombs are slow to explode, giving a bit longer than a Splat Bomb does to get away, and Burst Bombs only splat enemies after a few hits, so they're arguably not as good as a Splat Bomb for that purpose). Even a well-placed Sprinkler could distract them briefly (they'd have to shoot it or get splatted. Because Sprinklers can splat enemies. This has happened to me), though I wouldn't consider it ideal for dealing with Chargers (but if you have it, might as well go for it).A charger could easily be killed or forced off of its perch by a splat bomb. That's why I love the dual squelcher.
Not to my knowledge, I think it's about the disparity between the winning and losing teams' ranks (so beating a bunch of As as a team of Bs results in the Bs getting more points and the As losing more points, while the As beating the Bs results in the Bs only losing a few points and the As only gaining a few points). I've heard that if someone disconnects and you lose (which you probably will if someone on your team drops out), you only lose 1 point, but I've lost the full amount when I lost after someone disconnected, so I dunno.@HextupleyooDOT I think whether you get a knockout or not also has an effect on how many points you get.
Youve gotten to A with the Splattershot Jr? Thats impressive. For Tower, Try the Custom Splattershot Jr. Disurptors are amazing in Tower Control and Echolocater is always good to know where your oponents are and prevents your opponents from getting jumped. I also don't like the bubble all that much in TC, outside of certain pushes. It can just get pushed around. Try the custom when your losing alot though I don't want to be the reason you lose ranks :P.I have a bit of a problem in Ranked. It doesn't have to do with any of the modes specifically, but this is the Ranked thread so here it is:
I just got into A rank today, and I'm not sure if I've actually gotten any better or if I just got good teammates frequently enough. I think I got a bit better around the second Splatfest, and a bit better again after switching to the Splattershot Jr. and a Special-Charge/Duration-Up-intensive-with-some-Ink-Saver-Subs set of gear to get more and longer Bubblers during the last Splatfest, but I still get splatted frequently and have a bit of trouble splatting enemies (some of it might be lag, but most of it's me) and I still suck at Tower Control, though I'm good enough at covering turf and alright at Splat Zones. So I think I need to ask: How can I tell if I've actually gotten better? Sorry if that's not actually relevant to this thread, it just seemed like the right place to ask.
Well, I used a bunch of weapons (quite a bit of Octobrush in the B-/B/B+ ranks, considering going back to that, had some success during Splatfest so maybe it'll become a secondary choice, and the .52 Gal Deco got me out of C-/C/C+, though I'm not as enamored with it as I once was; don't quite remember the other weapons, but there were quite a few), but recently in A- I switched to the Splattershot Jr. and got all the way to A+ (haven't had any success there, but I kinda expected that). Don't see how that's impressive to be honest, the Jr. probably has the most balanced offensive loadout in the game (Splat Bombs are great for throwing at far-off enemies, while Bubbler's invincibility (and ability to be passed to your teammates) is hard to beat for best Special).Youve gotten to A with the Splattershot Jr? Thats impressive. For Tower, Try the Custom Splattershot Jr. Disurptors are amazing in Tower Control and Echolocater is always good to know where your oponents are and prevents your opponents from getting jumped. I also don't like the bubble all that much in TC, outside of certain pushes. It can just get pushed around. Try the custom when your losing alot though I don't want to be the reason you lose ranks :p.
Well it has low accuracy and not the best range. Which means your good at getting close (flanking, etc) or good at playing ink dodgeball or have amazing bubble skills. I don't see alot of Jrs in Ranked, to be honest.Well, I used a bunch of weapons (quite a bit of Octobrush in the B-/B/B+ ranks, considering going back to that, had some success during Splatfest so maybe it'll become a secondary choice, and the .52 Gal Deco got me out of C-/C/C+, though I'm not as enamored with it as I once was; don't quite remember the other weapons, but there were quite a few), but recently in A- I switched to the Splattershot Jr. and got all the way to A+ (haven't had any success there, but I kinda expected that). Don't see how that's impressive to be honest, the Jr. probably has the most balanced offensive loadout in the game (Splat Bombs are great for throwing at far-off enemies, while Bubbler's invincibility (and ability to be passed to your teammates) is hard to beat for best Special).
But I'll give the Custom Splattershot Jr. another chance. I suck at Tower Control normally (usually switch to the Tentatek Splattershot when it's on, with a very spotty success rate, or just play Turf War, maybe level up some gear), but maybe Disruptor/Echolocator could be what I need to help out there. And yeah, Bubbler isn't as good for Tower Control as I thought it would be. Should I use Special Duration Ups with Echolocator though? I only ask because my Splattershot Jr. loadout has quite a bit of it, and I don't know if Echolocator is one of the specials that isn't helped by having Duration Up (like Inkstrike and Killer Wail, for example, where it just gives you more time to aim, but those weapons should be fired off quckly to be effective, at least I think so).
And don't worry about me losing ranks because of your advice. I'm pretty sure I'll be dropping back to A rank soon enough regardless, I'm not quite good enough to hang in A+ yet.
Thanks, mate.
Ah, I haven't got that much of any of those (I'm alright at getting close, but that doesn't win games by itself; I dunno what ink dodgeball is, but given my consistently high death count I'm going to assume I'm pretty bad at it; my Bubbler reaction time's gotten better, but it's not where I want it yet). Really I'm just alright at supporting good teams and haven't got much in the way of solo skill. Hence my earlier concerns about my possibly only getting into higher ranks by getting carried by good teams. I've gotten somewhat better since then, though.Well it has low accuracy and not the best range. Which means your good at getting close (flanking, etc) or good at playing ink dodgeball or have amazing bubble skills. I don't see alot of Jrs in Ranked, to be honest.
Special Duration does affect echolocator which is nice because you can start building the meter up again while its still active.