Sak
Inkling
- Joined
- May 9, 2015
- Messages
- 11
- NNID
- Sakelig
finally someone that isnt retarded. YES BOTH gamemodes lack team cordination etc cuz of no party system. But then again as said 3-6 times already, how can a little box require more skill to protect than more than 50% of the map, since the area to protect is soooo small it will make protecting it super easy since there are only a few ways to get there since all the maps are small. So if you are not retarded it will be easy to set up a strat to get there fast and lock the area cuz of the few ways to actuly get there.I feel like you are missing some core things that make Splat Zones a viable gamemodes. While yes I do agree that Turf War as it stands is a more rewarding gamemode. It should not devalue Splat Zones. Splat Zones offers a completely different meta to the game which will be really important to its development. Also you speak of team coordination, skill, precision, and practice, but as it stands BOTH gamemodes lack this because there is not party system. Id also like to point out that Turf War also has a large amount of special farming as a single inkstrike in the final seconds of the game can make or break a teams victory. Not to mention the strength of abilities like the echolocater, and kraken.
When we compare Splat Zones to the gamemode it is most similar too, Headquarters from CoD. I personally feel that Splat Zones could be a fine gamemode. I feel that before you or anyone can truly make a call as to whether this is a good mode or not we need to see how it pans out with a party system in play. Because as it stands both gamemodes lack the same elements due to this missing feature.
while in turf u have to protect almost the whole map and there will therefore be more ways to break in and harder to protect your ink. And a singel inkstrike does not matter if u actuly have enough controll over the map.
and im only saying it shouldnt be a ranked game mode, thats all.