I played for about an hour last night, and thankfully won more than lost. I'm right near the C+ rank right now and despite the bit of salt I am enjoying Ranked a fair bit!
Some things I notice:
- Many more weapons are viable. Chargers in particular are nice to have 1 of (more than one is a bit overkill, though...)
- Aerosprays are still a mainstay for controlling the ground, but thankfully now they can be out-dueled with range more easily with the change in emphasis in this mode. I feel the RG loadout may still be a bit strong for my liking in this mode with its sub and special, but I am reserving judgment.
- Inkstrikes are REALLY strong; I have a feeling at some point it's going to get a tad bit tiresome with so many loadouts featuring them being so popular. I really liked the use of Killer Wail here though; it feels so much more at home than on Turf War
- Being intelligently aggressive is VERY rewarding, and it makes me feel so happy. Taking time out of the match to find the perfect spot to engage in is way more important than rushing back to the pit of death.
- In terms of subs, mine, beacon, and seeker are by far the best. Suction and Burst bombs can be handy when trying to invade an area. Sprinkler is great for defending an area (especially a sniper spot; the Kelp Charger has a def. advantage with zone control here). The other subs have their uses, but are more situational.
- In terms of specials, Inkstrike, Bubbler, and Giant Wail are the mainstays. Inkzooka can be played around with proper positioning, Echolocator IMO is less useful than in Turf Wars, and the bomb specials are situational.
- I really like customizing my gear around what I'm doing here as opposed to Turf Wars. There's more thought into what stats to bring with you, and the differences between them are a bit more noticeable, especially with the sets with higher skill caps.