ThatOneGuy
Inkling Commander
I'm not certain that answers my question entirely?
Thus far I've toyed with the techniques for escaping or re-aiming. Conserving ink from unnecessary firing after each roll. And there's travel lulz if using the squelcher or tetra dualies.
Trying to figure out what uses and options can be imagined. *shrug*
I don't play dualies that much, but when I do, I'd use that trick to drop down a ledge quickly. Just for mobility sake, not for a kill. But other than that, idk what else you could hold the ink for. The ink on the dualies are all pretty generous.