@Award,
Welcome back!!
What'dya think on the charger changes, especially with damage up and defense up no longer around? Found out anything interesting for them?
Haha, thanks guys. I meant to reply to BCL on the chat, too, and never got around to it :) I was waiting until my darned internet disconnect problems shored up a bit....got banned in TW a few times for too many disconnects!
I'm still coming to terms with weapons in this game, and I haven't unlocked them all yet (in part due to that darn disconnect issue.) I've settled right back into Octobrush for RM (and am STILL trapped in C-, despite consistently getting 20+ kills and shutting down the RM almost any time it gets picked up.....but a good push is such a rare treat in C- in RM. It always was the worst of the low-rank games to play!) SZ I'm not sure what wep to pick. I don't have dynamo yet and I fear my beloved sploosh is gone, so the DS is, for now my go-to, but I love the new splat roller too. It's so much more versatile than the old ones.
TC....I'm having difficulty adapting to the new chargers. It'll take time. I still DESERVE my C- there I think unlike RM where I can dominate yet still lose, I just plain suck right now with my chargers in TC. I don't have the eliters yet. The plain splat charger just feels "weird" and I'm pretty inconsistent. I finally unlocked my splatterscope and it's starting to click for me again yesterday....I was landing some snipes from the center stage perches and playing splat-bomb hide & seek champ like old times in my TW practice runs, so I might start picking up in TC much better. They're taking a long time to adapt to. Scope seems to help, which is, I think how I felt post-charger-nerf in S1 too. Still getting more splats with the bombs than the main gun though!
Is it just me or is the inkbrush kind of awesome this time around? Just in TW, but I found myself playing it much more deadly than I was able to in S1.