Hey! Opening Gambit can be great for flankers at the start of matches. The quicker movement speed and ink recovery means if you're an aggressive player you can take out the other team from behind, if you're smart about it.
That said, Last Ditch Effort may be better, if it works the same way as in the first game; all the buffs stay active once the enemy team gets below 30 points to the goal in ranked, meaning it becomes easier to turn things around from a difficult position.
Anyway, the worst thing, is watching a team of two, consistently get slaughtered by a team of four the second they leave spawn. I ended up sitting on a crate by their spawn trying to start a party but no one was really interested, it was really sad.
I also find that people's attitudes tend to go one way or the other upon noticing a disconnect at the start of the match. They either give up straight away and not really care, or they try their hardest to stay in as long as possible, even knowing it's pretty much futile. I love having a team of three when we're like this because it brings out the best in the players, honestly they perform better than on a team of four half the time, because there's more responsibility. Yes, being a body down often times results in a loss, but the very very occasional win with three players is well worth it. Three players is the lowest I can go though, as soon as it becomes a private match with less than 3 I'm just really bad with the extra responsibility. XD