Splatfest power makes no sense. I think it chooses a power it wants you to be at, then it'll insist you're at that power. Last Splatfest, it insisted on putting me in 1600 lobbies I bullied. This one, it put me in 2200 lobbies I could barely pull my weight in (sorry teammates). I guess I should be glad I finally made it over the 2000 mark, but it seems more like random chance. Even funnier (I guess the Splatfest system is team Comedy) is that I'm just treating this Splatfest like I generally do Turf War. Just practice being aggressive and work on my gear. Last few I went in more seriously, and I put on gear to help me win.
So....I decide to not worry about Splatfest power this time and just train, and I reach my goal without trying when the last few I struggled to get close despite my best efforts.
Ah well. That's just a minor annoyance. On to the real reason I posted.
I am questioning the best way to approach enemies. I can generally tell when I'm likely to be splatted, so I'll often wait or try to position myself to where I'll have a better chance to take enemies on. When I see alot of other players on the other hand, they just rush forward. There's a Heavy Splatling infront of them? While I'm trying to better approach him, the other players just rush him head-on. The rushers obviously die. There's so many situations I'm in where I'm the only one on the field because I back off during moments where I'm at a clear disadvantage. I had a recent Ranked session where this seemed to be a big thing as well. My allies jumped forward without fear, while I tried to keep pressure from a distance, and then jump in when my allies respawned.
Would things be better if I rush things down with my teammates and possibly help them overcome whatever they're doing? Actually I had a few Turf War sessions where I equipped a bunch of Quick Respawn and jumped in like an idiot, and I somehow won most of my matches despite just mindlessly jumping in every time.