Driftwood
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What if it was made of kraken cheese?I would eat it :3
What if it was made of kraken cheese?I would eat it :3
never tried it but yes I would eat thatWhat if it was made of kraken cheese?
ooooo, I would love to grind on that like I did on S2's hero mode (which surprisingly it took me little under 24 hrs)There's something I haven't seen anyone bring up yet, remember how that Jellyfish in the desert part looked like a cutscene? This can't be a coincidence since every Splatoon 3 cutscene Nintendo has shown in promo videos so far has been in the game. But I highly doubt Nintendo will simply stop Splatoon 3's online this early, the fact that something that looks like a cutscene is what convinced me we might have one final story mode to close off the current story arc.
Did you try to play all of the levels with all of the weapons?ooooo, I would love to grind on that like I did on S2's hero mode (which surprisingly it took me little under 24 hrs)
I don't think anyone's saying they're going to end online functionality.There's something I haven't seen anyone bring up yet, remember how that Jellyfish in the desert part looked like a cutscene? This can't be a coincidence since every Splatoon 3 cutscene Nintendo has shown in promo videos so far has been in the game. But I highly doubt Nintendo will simply stop Splatoon 3's online this early, the fact that something that looks like a cutscene is what convinced me we might have one final story mode to close off the current story arc.
no not yet, I was saying that saving Callie and completing the levels with the weapon that Sheldon wants you to use I did under 24 hrs(which I say is completing is just going thru it once)Did you try to play all of the levels with all of the weapons?
I agree, it's very unfortunate that Nintendo continued their habit of releasing too much in one year. I know that at the time of the Switch's release, they just came off of one of their worst with the Wii U, but now, there really wasn't any excuse given the Switch is one of their most successful consoles ever.I think at most, we'll get third kits. I think Splatoon 3 suffered due to Nintendo kind of not trying anymore. They try to have their cake and eat it too by having constant game releases and having live service games but they can't coexist in their current form. Switch Sports, Mario Tennis, Mario Party Superstars, Mario Soccer and New Horizons died within two years of their releases because Nintendo dropped them as soon as possible and Splatoon 3 is just another victim of that cycle.
I feel like they could just not give the 3rd kits any tableturf cards. Every time they add new ones, they usually make an announcement about it, like it's not assumed they'll always happen.How would 3rd kits work with table turf serious question
same way reef-lux and wiper work I assumeHow would 3rd kits work with table turf serious question
Re Gem's quote, I would say is more of and issue of an unequal distribution or specials (and some subs while we are at it). I'm assuming he was talking about Inkjet and there are notable lack of Inkjet weapons, as well as lower number of weapons with the newer specials. But that isn't an issue of having enough kits, and issue of not having enough of certain specials in the available kits.It's not that 126 isn't enough total kits, that number isn't the right way to look at it. It's that 2 kits per main weapon and an average of 6-7 kits per special isn't enough options to enable players to be able to find the dream main they'll be happy with. Because Splatoon 3 has more main weapons, more specials, and even one more sub, there are a lot more possible permutations and thus a much lower percentage of that is covered.
Look at Stringers to see where S3's handling of hits failed hardest. An entire new weapon class has been left behind because there are only 4 kits and all of them are mediocre. Only now are we finally getting that number bumped up to 6, and these ones still don't look good. 6 Stringers just wasn't enough.
There's a quote from Gem that I think put it best:
In Splatoon 2, if you liked a special, there was probably a weapon you could play that had it. I don't feel that way in this game, and I don't like that.
Even if specials were perfectly evenly distributed, 126 kits / 19 specials comes out to 6.63 kits per special. That's less than the number of weapon classes in the game! So it's not just an issue of distribution, because no matter what there will always be gaps.Re Gem's quote, I would say is more of and issue of an unequal distribution or specials (and some subs while we are at it). I'm assuming he was talking about Inkjet and there are notable lack of Inkjet weapons, as well as lower number of weapons with the newer specials. But that isn't an issue of having enough kits, and issue of not having enough of certain specials in the available kits.
The real answer to this is that I think it's time to reconsider the kit system for Splatoon 4. Kits worked in a game that had fewer weapons to begin with, but they aren't working anymore, the system has reached its breaking point. If we expect sequels to continue expanding and have more stuff than the last, then it's no longer sustainable to constrain them this way, it could even get worse in S4.There is a deeper question here which is, is there a ceiling to the total number of weapon choices that we can or should expect to be in an installment of Splatoon.
For your first point I kind of think this is an argument that too many specials exist in the game, including some redundant ones (hello reef slider).Even if specials were perfectly evenly distributed, 126 kits / 19 specials comes out to 6.63 kits per special. That's less than the number of weapon classes in the game! So it's not just an issue of distribution, because no matter what there will always be gaps.
For comparison, Splatoon 2 had 124 kits / 11 specials = 11.27 kits per special.
The real answer to this is that I think it's time to reconsider the kit system for Splatoon 4. Kits worked in a game that had fewer weapons to begin with, but they aren't working anymore, the system has reached its breaking point. If we expect sequels to continue expanding and have more stuff than the last, then it's no longer sustainable to constrain them this way, it could even get worse in S4.
Just to be clear here, I'm not saying S4 should simply take what S3 is now but you can pick Burst Bomb/Trizooka on everything. Changes are going to be necessary to redesign and rebalance a new game around a different system. But I think changing the system will be the best way forward, because what we have now no longer works.