neonscreenlight
Inkling Cadet
is this a part of the brush thread cinematic universe
It's the action movie spinoff but our budget's kinda low so we had to make dois this a part of the brush thread cinematic universe
I may have gone a bit too far with that one.And @OnePotWonder no need to get into long arguments like that, it's not worth it.
Also no music tastes slander allowed on this forum, effective immediately.
quadruple splashdown. i don’t take constructive criticism.I may have gone a bit too far with that one.
Seems the special replacement discussion has ended, so which special do you want to see most in the next game?
My obvious first choice is Crab Tank, however #2 goes to Super Chump and #3 to a reworked (healthy) Sting Ray.
ooh I really hope to see inkvac that special is so coolI may have gone a bit too far with that one.
Seems the special replacement discussion has ended, so which special do you want to see most in the next game?
My obvious first choice is Crab Tank, however #2 goes to Super Chump and #3 to a reworked (healthy) Sting Ray.
My top 3 would be Crab Tank, Booyah Bomb, and Zipcaster. Crab really didn't get to be represented enough at all in S3 and Zipcaster is just a good special that could be experimented with more weapons.I may have gone a bit too far with that one.
Seems the special replacement discussion has ended, so which special do you want to see most in the next game?
My obvious first choice is Crab Tank, however #2 goes to Super Chump and #3 to a reworked (healthy) Sting Ray.
On the contrary, I think that the idea of Tenacity is very clever, just executed poorly. Two changes I would make to it to fix it would be to make it so enemy players being dead doesn't lower its special charging effects (because that's just dumb and unnecessary) and make it so teammates who jump to a Tenacity user from spawn get an extra 10 AP of Quick Super Jump.What are yalls thoughts on tenacity?
I think the playstyle it encourages is rather boring
I envision Tenacity as a replacement for Respawn Punisher, particularly good on backline weapons. Except Tenacity is infinitely better than Respawn Punisher because it isn't locked to extreme backlines with a focus on getting splats; any anchor weapon can run it, be it a formerly respawn-punishing E-liter or a pair of Douser Dualies.My problem with it is its much like respawn punisher it is a very risk adverse gear ability (because when your team dies you try to stay alive thats the whole point of tenacity and if you die first the ability doesn't do anything)
Sure you don't want to die any time in a game of splatoon but a game where you are disincentivized from taking risks at all sounds not fun and I am glad its not a good ability