You said buff
or rework, but I don't think these really should be the same category. So I'll have 4 things.
Buff: Big Bubbler
This works great for weapons that synergize well with it, but it gets absolutely shredded by most specials in the game, meaning that they can't use it as a shield for very long. Of course this varies by special, but the ones that are good against it should do 0.5x damage to it so that it isn't countered by half of the specials in the game, and most of the good ones.
Actually, giving it utility specifically as a special blocker would be really cool. Being able to stand in the open and threaten things without having to worry about a crab or zooka would make the special be a way more functional shield, and it would offer a counter to zooka (and crab once cooler is nerfed). So specials (that do good damage to it) should only do 0.4x damage.
0.4x damage to bubble | no change | n/a |
zooka
missiles
booyah
wail?
stamp
crab
slider
strikes | zip
storm
kraken
vac
inkjet
chumps
TSD | bubble
wave breaker?
cooler
screen |
Nerf: Pencil
Do I really need to explain this one?
Rework: Blob
Blob plays best by staying back and painting an area, using its lingering shots and good paint to control an area from a distance. This is problematic in the same way that sub spam would be problematic if it was good. So it should be nerfed the same way we would nerf sub spam: ink efficiency. 20% more ink consumption per lob would let it keep its identity as a good painter/space controller, but make it not be able to spam it as much. It should also get a buff that lets it be better at fighting, since the shots being so slow makes it really hard to do more than make the enemies move side to side. So it should also get a shot velocity buff. 200% at first, so that if there's someone near you you actually have a chance of hitting them, and then gradually less and less speed as the blobs keep going.
Delete: Sprinkler
All the arguments I've seen for deleting angle shooter are based on it being weak. But I don't think that justifies removing it from the game; it simply needs more buffs. Sprinkler, on the other hand, is fundamentally not well designed. Having a sub weapon that
only paints has only two potential uses. One is painting for area control. The problem with this is that any relevant sprinkler position will either be shot down immediately and get no value, or it will be a "sprinkler spot" that is very difficult or impossible to shoot down and paints an unfair amount in a relevant position on the map. The other use is passive special charge, which really does not need to have its own dedicated sub. If you want something to be good at getting special, just give it a paint or pfs buff.