- Joined
- Apr 23, 2015
- Messages
- 356
it would be cool, but it would make little differenceI'm not sure how it would work with the map but it would be cool if we could use the GameCube controllers with the adapters as controllers.
it would be cool, but it would make little differenceI'm not sure how it would work with the map but it would be cool if we could use the GameCube controllers with the adapters as controllers.
My gut tells me you're right about 2 or so members staying behind, but it would really depend on the map (and the game mode). If there's an ambush point you could reach before a team that's not splatterhopping, you could potentially set up a quad kill right there if they stuck too close together. In Turf War, doing that with 1 or 2 people might be worth it if there are 2 others in the back covering up terrain. In Ranked, it might be worth it for a team to rush the point since the floor outside the capture zone is less of a priority to cover. Or maybe even for one sniper to rush a high point to get the best view of the enemy team.The movement options are what is going to make this game unique and very fun. It's not even out yet and people are discovering advanced techniques! That's great for the depth and longetivity of the community. I could see people discovering new techs for years.
Splatterhoping looks useful. It's definitely going to be good at the beginning to move into enemy territory but if multiple team members decided to move in that way at the start do you think it will be worth the less ground your initially covering? 2 or so members could stay behind and paint turf at home, but if you get splatted on the way that's gonna be some fair lost time to make up.
I think Splatterhop will probably shine the most late game actually. When your enemy has a lot of turf painted you will still be able to move quickly while not being as vulnerable thanks to quickly splatterhopping through their ink.
some maps are quite large so spacing out is definitely key. if fact using the rollers in large arenas is a great option dues to how much turf you cover in a small amount of time.My gut tells me you're right about 2 or so members staying behind, but it would really depend on the map (and the game mode). If there's an ambush point you could reach before a team that's not splatterhopping, you could potentially set up a quad kill right there if they stuck too close together. In Turf War, doing that with 1 or 2 people might be worth it if there are 2 others in the back covering up terrain. In Ranked, it might be worth it for a team to rush the point since the floor outside the capture zone is less of a priority to cover. Or maybe even for one sniper to rush a high point to get the best view of the enemy team.
I do agree with the people saying that it will be the most useful at the start of a match though, but you guys have convinced me that it could be useful in quickly getting through enemy territory too. The trade-off we're making is Speed VS Coverage. Pretty interesting space to theorycraft!
yeah, unless you have great physical movement and can turn your camera and shoot at the right moment then turning will be an issue
Seems like you can extend it a bit depending on the angle you shoot so you're not limited to jumping through single puddles
EDIT: although, turning while splatterhopping doesn't look like it's worth it
I don't think so. You can't click on the control stick on the GC controller iirc. I dunno, maybe they'll figure something out. The only controllers confirmed so far were the Wii U Gamepad and Pro.Do you guys think that we will be able to use GC controllers with splatoon?
does it work for splat charger though?Or maybe even for one sniper to rush a high point to get the best view of the enemy team.
It should because it can fire without charging just not very far correct?does it work for splat charger though?
Yes, I'm pretty sure that's possible. I mean think about it. If you can splatterhop in the first place, which requires you to shoot immediately after jumping out of the ink, then you can fire on opponents immediately after hopping out.Is there a possibility that you could be able to use a weapon or something after a splatterhop?
Like, splatterhop in to weapon? I remember wavedashing being kind of useless something is applied after, unless you're doing some kind of mindgames or travelling, even though just dashing is mindgames enough.
Will splatterhop merely be a faster way of travelling? It could be as game-changing as wavedashing, but the thing that makes the wavedash shine (pun intended) is the amazing power it has to go in to combos, juke your opponent, that sort of thing.
I know this isn't helpful but I've seen footage of it rapid uncharged shooting but I can't find that video now. I remember it being surprisingly quick but the coverage is pitiful. It definitely seemed quick enough to splatterhop though. I'm re-watching a bunch of videos trying to find that information/footage so I'll post if I find it. Or if someone else knows which video it is, please post it!im not really sure, I haven't seen any footage of an uncharged shot, and I don't know if the rate of fire would allow it to work.
awesome, thanksI know this isn't helpful but I've seen footage of it rapid uncharged shooting but I can't find that video now. I remember it being surprisingly quick but the coverage is pitiful. It definitely seemed quick enough to splatterhop though. I'm re-watching a bunch of videos trying to find that information/footage so I'll post if I find it. Or if someone else knows which video it is, please post it!
EDIT: ok I found the video. It's this one at about the 8:00 mark. You can see him firing off a few shots uncharged.
That's a cool video in general to watch because they play a bunch of matches on different maps with different weapons.
Happy splatterhopping with the sniper!
Same here!This was actually in my top 5 reasons to be hyped for Splatoon. I think the movement is unique and will no doubt inspire some neat tricks to maneuver around opposition and the play space. The diving into ink is kind of a loose cover base system that can be disrupted by enemy ink. I cannot wait to see how it evolves.