Coolkid
Inkling Cadet
they did a huge update with content last year in december right? soooo i think they will do something related to that now as well! :D
I'm gonna guess for Chargers it speeds up charging time, which was really BS with Damages Ups in S1.Though we haven't seen what it does to any Charger/Blaster/Slosher.
I feel like the devs learned their lesson with Damage Up in Splatoon 1, which is why it hasn’t existed from the start of the sequel. That said, I do hope they plan on balancing that whole roller damage radius thing; it’ll make the Carbon more deadly for sure, if it gets more reliable off-centre hits.I always thought Cold Blooded was a useless ability since you can rarely encounter Point Sensors. I just jump back to spawn if I get tagged by it.
I'm gonna guess for Chargers it speeds up charging time, which was really BS with Damages Ups in S1.
SPECULATION TIME AWW YEAHThough we haven't seen what it does to any Charger/Blaster/Slosher.
*S1 Flashbacks*That said, I do hope they plan on balancing that whole roller damage radius thing; it’ll make the Carbon more deadly for sure, if it gets more reliable off-centre hits.
I think they’ll try and avoid tinkering with things that affect DPS, such as fire rate and damage per bullet. If they DO do that, then they’ll avoid adjusting the bullets-to-kill for each weapon. My guess from the Splat Roller’s vague description is that it’ll broaden the OHKO damage window or make it able to OHKO from further away.I really hope Main weapon up won't touch any charge time/range/damage stats about a weapon. It's really risky from a balance point of view (i mean it can create broken combination, like Damage + charger in S1, which everyone quotes)
EDIT: WELL i should have read before posting. Looks like the roller will receive some damage buff? heck let's see what will happen
I disagree with the notion that this needs to be a main ability exclusive, like Thermal Ink or Ninja Squid, purely because the ability implies that it manipulates some weapon parameter by a percentage. For example, there is a dedicated weapon parameter for how many ticks it takes to charge one ring for a Splatling, a parameter for the next ring, and a parameter for unloading the volley. Main Power Up seems to adjust the unloading duration parameter, at least for the Heavy, and the adjustment is by a simple percentage. The same can easily be said for the Inkbrush’s movement speed while swinging, the Splattershot’s reticle widening while jumping, and the length of time it takes to regenerate your Undercover Brella’s canopy. Every one of these is defined as a single weapon parameter, and it would not be difficult on a technical level to code Main Power Up to affect something different on every weapon, and I imagine it will be available as the usual main ability/sub ability arrangement.From the look of it I would hope this is a gear specific main ability especially considering how detailed it affects are it would be difficult to implement otherwise
You... Meant the Vanilla one? Right?Custom Explosher has a good kit.