supgamer76
Inkster Jr.
- Joined
- Jan 18, 2018
- Messages
- 27
- NNID
- supremegamer2
- Switch Friend Code
- SW-5939-9546-1673
Well, for starters, the Zimi isn't quite as broken as it was in S1. That having been said, there a couple of things to keep in mind when it comes to fighting a Splattershot in general with a Mini.Also, why do all the TTek Splattershots have to show up when I just want to use my beloved Zimi? I always seem to lose every fight with them, even if I'm already spun up.
Yeah, I find going on the defensive and putting some distance between them does help,Well, for starters, the Zimi isn't quite as broken as it was in S1. That having been said, there a couple of things to keep in mind when it comes to fighting a Splattershot in general with a Mini.
- You have longer range than them. Use that to your advantage to keep them at bay until you can find a better time to go in for the kill.
- Burst/Curling Bombs can be used to levy advantages into your favor. They only need three shots to splat you and they are still a rapid fire weapon. Their TTK can be ridiculous, so take whatever advantages you can!
- You have a faster firing rate and can do a good deal of suppression, but that high fire rate is locked behind a charge time. It's not much of a charge time, but it can be the fight winner. Make sure you know when to charge up a volley and when to retreat to put some distance between the two of you.
Excuse me, where did you find that blessed lobby. Because I keep getting the custom blasters who go 2-13 on my team, painting a max of 300p. Seriously, I'd rather have teammates who paint zone than a bunch of kill hungry dumbskulls (like myself).Quite peeved that I can still get X lobbies where my teammates spend the entire match just trying to paint zone and completely disregarding kills.
I played against that boss yesterday and it was so hard. Seriously, the boss is insane even for a no life like me who has 1000 hours logged in already. I can't expect too many casuals to be motivated enough to beat it. Hell, most X rank players are a breeze compared to agent 3. I think it's a good test of skill to prepare a player for muliplayer. But I don't think your average squid is going to be able to pull out 5 different specials at you, meanwhile dodge rolling around with a splattershot. Not to mention, she takes a lot more hits to splat than even an opponent with ink armor.The Inner Agent 3 fight.
Just why? Why do people feel like we need these outrageously difficult moments in video games?
I wouldn't even be that mad with the fight if it just had even one checkpoint, is it too much to ask for?
I have harsh words for the Devs and anyone who sympathises with this kind of challenge...
I played against that boss yesterday and it was so hard. Seriously, the boss is insane even for a no life like me who has 1000 hours logged in already. I can't expect too many casuals to be motivated enough to beat it. Hell, most X rank players are a breeze compared to agent 3. I think it's a good test of skill to prepare a player for muliplayer. But I don't think your average squid is going to be able to pull out 5 different specials at you, meanwhile dodge rolling around with a splattershot. Not to mention, she takes a lot more hits to splat than even an opponent with ink armor.
I think the worst part about the boss is that you get just a measly golden pin to stick in your hair that's just special charge up. It couldn't be a really good ability like Comeback or even Tenacity.
I got pretty close trying to beat her, as I got to the last phase, but then I died trying to kill agent 3 mid splashdown. At that point, it had been 15 minutes of attempts, and I wanted to league.
If you are having trouble with this fight, I get it. I feel your pain. Agent 3 is supercharged in comparison to any other opponent you can face. S/he can take more hits, deals great damage, has ridiculous range, a really unfair infinite range Autobomb, multiple specials, a dodge roll despite using an obviously souped up Splattershot, and pinpoint accuracy seemingly. This fight had me on edge for a while thinking things like, "How is this fair?" and "Why would you do this?"
But I am a game completionist. I will keep going until I have everything completed, unlocked, and bent to my will like like the digital conqueror that I am. So I kept at it and noticed where the pivotal flaw is in Agent 3's armor so to speak. Remember when I said that s/he has pinpoint accuracy? Well this is true so long as you aren't moving very much. Like most aimbots, it doesn't handle the idea of movement very well. So I found that getting aggressive along with my secret strategy will often win the day. You will need to adjust your tactics to counter the specials that s/he uses, but the key to the kingdom lies is my exploiting his/her accuracy. Want to know how to do that? It's real simple actually.
The answer is...fire while walking! That's right, Agent 3 can be felled with the advanced strategy of listing lazily to the left! So long as you have enough map control and a decent idea of how far s/he can dodge roll, this is all you really need. Don't use Bombs on Agent 3, s/he will just dodge away from them before they can have any significant effect. They are only good for phase 4 when s/he is on the flying saucer. Otherwise just simple strafing and dodging will do the job for the most part. Oh, and the final phase with the rapid fire Splashdowns? Play ring around the rosy with Agent 3 with one of the set pieces designed to give you cover. So long as you are on the other side of a piece of cover when s/he uses the Splashdown, you won't take any damage!
Hopefully this helps in some regard. I am aware that I may be preaching to the choir on this one, but I wanted to write this as a means of venting myself. Not only did I have to do this for my own Golden Toothpick, but I had to do it for my roommate as well. This fight is not fun at all. Only enjoyable to go back to if you are some kind of sick masochist. Which I might be as I have considered doing it again as a means of practicing... What is wrong with me?